TITLE: (Time Marches On To A) Standstill
NAME: Josh English and David Jones
COUNTRY: USA
EMAIL: english@spiritone.com, davy@nightswimming.com
WEBPAGE: http://www.spiritone.com/~english and http://www.nightswimming.com
TOPIC: Slow Motion
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
MPGFILE: stndstll.mpg
ZIPFILE: stndstll.zip
RENDERER USED: 
    MegaPov 0.7

TOOLS USED: 
    MegaPov (Mac and Windows). Adobe Photohop to add alpha channels.
MacDEM to get the hightfield.

CREATION TIME: 
    Weeks.

HARDWARE USED: 
    Josh's iMac. David's custom built AMD K6-300 computer. David's
Vectra PIII-700 at work.


ANIMATION DESCRIPTION: 
    POV-Ray loans it's name from Dali's painting Persistance
of Memory, and so does Standstill. The painting was David's pure inspiration
for the piece, the rest of it is the result of our figuring out how to carry
out the inspiration.  While David conceptualized the peice, Josh flushed out
the details and storyboard.


VIEWING RECOMMENDATIONS: 
    Any MPEG player should work with this file. File is
encoded using MPEG-1.


DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: 
    David created the rock, tree,
vulture, pendulum, and tumbleweed.  Josh created the grandfather
clock, mountain scene (background), ground, grass, sun, sky/clouds, and
co-ordinated most of the animation.  

David made the POV-Ray file that rendered the clock face and hands, and Josh
turned it into the five image maps necessary to make the clock face. The
mountains are a DEM file of Vista NV, so it's close to the view Josh grew up
with as a kid. 

With the exception of Adobe Photoshop to make the alpha channels, the rest was
hand coded.  Photoshop was used to generate the TGA files used in the text
scenes as well as modifying the picture of the vulture.  (Unfortunately, the
website from which the picture of the vulture was taken was lost despite me
having searched my entire internet history twice.  Sincere apologies to the
copyright holder of the image.)

The final title scene is a BMP made from photoshop and the only image not 3-D
rendered.

The final animation was rendered with bitmap files parallel processed on two
PIII workstations at work.  They were then compiled into an 18fps AVI file
using no compression and sent home.  This file was then coverted into a 24fps
MPG file using the AMD-K6.  Both the AVI and the MPG were created with an
evaluation copy of VideoMach 2.3.5

