TITLE: Coming Real Soon
NAME: Chris Plush
COUNTRY: U.S.A
EMAIL: LymphCycle@juno.com
WEBPAGE: www.geocities.com/blengine (BE THERE!)

TOPIC: Transformation
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT
MPGFILE: realsoon.mpg
RENDERER USED: 
    BLENDER

TOOLS USED: 
    Everything was made in BLENDER, except the movie
         poster, i used Paint Shop Pro.


CREATION TIME: 
    About 2 and a half weeks

HARDWARE USED: 
    Compaq Presario, old, dont know much about it.

ANIMATION DESCRIPTION: 

        It is an animation of atomic bombs finally changing our world
        into rubble. And also, the cockroach transforms into a conscious,
walking, talking,
        more inteligent species due to the radiation and all.

Description of how this animation was made:
        Scene 1- just 3d text scrolling upward.
        Scene 2- the planes basic shape is an elipse extruded. the bombs
         were made from circles extruded and a hollow box for the
         bottom. The mechanical arm is also alot of circles extruded.
         The hands were profiles extruded.
        Scene 3- A plane as the ground. Bomb used from scene two. The explosion
         was BLENDER's particle effects in action. To brighten the scene 
         as the bomb explodes, i animated the energy of a lamp.
        Scene 4- The guys head was modeled by first making front and side
profiles
         of his head, then adding outlines of the nose, eyesockets, and 
         mouth. Each 2d profile, i put into 3d space as to where they would
         be in reality. I then created the important facial contours such as
         his cheek bones and chin and neck. Then i skinned his entire head.
         
         His suit, feet, and hands were made the same way. The breifcase is
         a smooth box. The glasses were extruded circles and rings.
        Scene 5- I created a handful of buildings and duplicated them around to
form
         a city, adding sidewalks, cars, parkinglots, and billboards too. The 
         shockwave is also BLENDER's particle system at work. I had to majorly
         cut down on the number of particles used to save render time and
memory.
         As it is, that scene itself took about 32 hours to render, whew!
        Scene 6- A sphere with a land/water image map. The shockwave, particles,
and the
         transformation following the shockwave is just an image map sliding
over
         the already existing land/water image map.
        Scene 7- The roach scene was my favorite. The head was created using the
same method
         as the man, drawing profiles first, as was the body too, drawing
contours,
         then skinning. his antennae and legs were created by extruding
circles.
         The area he was in was just a simple landscape with a rubble-like
texture.
         The mousetrap was a cube, and yup, you guessed it, circles extruded!
         

VIEWING RECOMMENDATIONS: 

        none really, please read captions fast though, i didnt have 
        time to double over the animation to make more reading time.


