#include "include.inc"
#include "brain.inc"

camera{
location <0,5,-20>
look_at <0,5,0>
}

light_source{
<-20,100,-200>
color White}

#declare case=
difference{
sphere{0,1}
sphere{0,.95}
texture{
pigment{color rgbft <.2,.9,1,.2,1>}
finish{specular .9 reflection .1}
}

