EMAIL: efry@zeta.org.au
NAME: Eric Fry
TOPIC: Glass
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: The Royal Chapel
COUNTRY: Australia
RENDERER USED: Povray 3.00a.Linux.gcc
TOOLS USED: I used Paint Shop Pro for the stained glass outline and Photo
            Styler SE for the air brushing. For the brick texture I used
            Gallery Effects plug-in to do the cut stone bump map. The stone
            texture was then finished with Photo Styler. All Povray coding
            was done by hand.  
RENDER TIME: 13 Hours, 54 minutes, 36 seconds
HARDWARE USED: 486 DX/33 with 8 meg memory 

IMAGE DESCRIPTION: This scene depicts the Royal Chapel in the castle of Arcania. 
I have been working with a friend to create a role playing world called 
Darksbane. Role playing is a hobby of mine and one day we hope to get Darksbane 
published in some form. 
The doors to the chapel are open shining light onto the alter. The upper 
gallery was built for the choir. The window depicts two angels collecting tears 
from heaven after the death of the goddess Elis. You can view all the
Darksbane files at our home page http://www.zeta.org.au/~efry/darksbane.html 

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

The stained glass window. I created the image map for the window first
before writing the code for the room. I used Paint Shop Pro to do the black
outline of the window. I designed the window patterns on paper then drew
them in using Photo Styler. I used Photo Styler to shade the angels and draw
the glass tiles. The window has a 0.9 filter to let the light through.

The spiral stair case. This is probably the most interesting object in the
source code. It is a CSG object made up of a central cylinder with the stairs 
been added in a #while loop. The curved railing is the difference between a 
box and a cylinder then clipped by another cylinder on the outside.

The brick texture. I created a brick bump map and a matching material map. I
have only used one texture for the stone but there could be a few different
textures. I used the Gallery Effects Texturizer plug-in for the bumpy stone
texture. I learnt how to do these type of textures from a package called
Brick-kit by Douglas K. Otwell Brick-kit contains a tutorial on creating
textures with a program called Pic-Lab.

The scroll on the lectern. I downloaded this picture from an internet site
specializing in medieval parchments. I have unfortunately lost the address to 
this site. I cropped the picture with Photo Styler and cleaned up the top so
it would tile. 
