TITLE: Wizard's Work Table
NAME: James V. Geier
COUNTRY: USA
EMAIL: jvgeier@multiverse.com
WEBPAGE: http://multiverse.com/~jvgeier/index.html
TOPIC: Magic
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: magicjvg.jpg
RENDERER USED: 
    trueSpace 2

TOOLS USED: 
    trueSpace 2, CorelDRAW! 3, Corel Photo-Paint 5, WinImages F/x 4,
Fractools 3

RENDER TIME: 
    Approximately 48 hrs.

HARDWARE USED: 
    33 MHz 486 with 20 Mb of RAM and no graphical acceleration

IMAGE DESCRIPTION: 

The name says it all, I guess.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

The book's pages were modeled as plane primitives, altered with the Surface
Sculpt tool.
A canvas texture was applied from a texture library, then the text was added as
a Material
Rectangle.  (The image for this rectangle was produced by exporting a
text-filled CorelDRAW! 3
file to bitmap form.)  The bookmark was simply a surface sculpted polygon.

The sketch beneath the book was applied as a material rectangle (this time using
a bitmap that
was generated in Corel Photo-Paint 5) to a polygon.  The cloth it rests on was
another polygon,
given a cloth bump map from a texture library.

The basic shape of the animal skull was created using volume deformations,
surface sculpting,
and 3D Boolean subtraction of geometric primitives.  The procedural marble
texture was used to
produce the skull's off-white color and the "hairline" crack on the left.  3D
Boolean
subtraction was used to add the larger cracks.  The horns were generated by
lathing and tipping.

The marble table started as a rectangle that was "roughened" by 2D Boolean
subtractions along
its edge.  The resulting polygon was extruded, then a seamless marble texture
was applied from
a texture library.

The galactic image in the crystal ball was applied as a partially-transparent
texture (again,
from a texture library) to a polygon placed in the crystal ball itself.  The
pattern on the
crystal ball's base was created as a gray scale "snake skin" image in Corel
Photo-Paint 5.0,
then applied as a bump map to a torus that also had a basic procedural wood
texture applied to
it.

The cup in the upper-right was a lathed polygon with a procedural granite
texture.  The
"liquid" in it was a polygon with a texture that was created in Winimages: F/x
4.  The "steam"
rising from it was an extruded polygon.

The odd "sliced sphere" object in the lower-right was a sphere with three
squashed cubes
Boolean subtracted from it, and a metallic fractal texture applied.  (The
fractal was
produced in Fractools 3.)

The floor simply consisted of appropriately joined tiles, each one textured with
procedural
marble.  (The pattern utilized a mathematical Penrose tiling of the plane, with
five-fold
symmetry.  This provided a pentagram motiff appropriate to a "magical" scene, as
well as
lending an extra air of overall "geekiness" to the piece.)

