TITLE: Smokin' in the Girls' Room
NAME: Tim Glover
COUNTRY: USA
EMAIL: tglover@nettally.com
WEBPAGE: none
TOPIC: Childhood
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: cubicle4.jpg
ZIPFILE: cubicle4.zip
RENDERER USED: 
    PovRay 3.02 for DOS

TOOLS USED: 
    dBase III+ and some homegrown FORTRAN
            programs for file and coordinate conversion,
            WCVT2POV v 2.6c for some object format conversion,
            ProtoCAD v2.0 for DOS to create chrome fittings,
            Moray to put it all together,
            PovRay 3.02 for DOS to render,
            LView Pro 1b/16 for TGA to JPG conversion

RENDER TIME: 
    parse 19 min 24 sec, trace 36 hr 40 min 50 sec,
             total 37 hr 14 sec

HARDWARE USED: 
    Intel 486 50 MHz

IMAGE DESCRIPTION: 

  Who can forget those days in middle school (or junior high, for those 
slightly older than I) when one would go into the restroom only to find a
nasty smelling cigarette smoke layer hanging from the ceiling?  This is a
not-so-fondly remembered scene from my childhood, translated down one door
(from the boys' room to the girls' room), since I had a more realistic set 
of girl's legs than boys. (and no urinal models, either!)

  This is actually an extension of a test scene I have been using to
learn textures.  I've been playing with layered textures (see greywalls)
and at the same time playing with looping in an .inc file.  I've also been
toying (mostly unsuccessfully) with realistic skin textures/colors.  
Combine all this with a chance hearing of "Smokin' in the Boys' Room" 
on a local oldies station and a penchant for a twist on titles and you've got 
the inspiration for this image.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


  There is a great paucity of tools for the Win3.1/Win32s environment.  I
applaud software authors that still support this platform.  I also
understand those who don't -- Microsoft's yanking of Win32s support from the
latest versions of their C compilers is unfortunate.

  I parameterized the tile example given in the PovRay demo docs to
play with .inc files.  I modified the rusty texture (also from PovRay demo
docs) to add a rusty layer to the chrome fittings.

  After converting objects to .raw format, I used a set of homegrown
dBASE III+ and FORTRAN programs to chop the legs and toilet objects 
(sources of objects described in included source .zip file) to minimize 
triangle counts.

  I put it all together in Moray and picked a useful camera angle -- then
let it crank and grind over the Christmas holiday weekend.


 

