TITLE: "... never last for long!"
NAME: Dominique Jacquel
COUNTRY: France
EMAIL: d.jacquel@ed.ac.uk
WEBPAGE: http://www.mech.ed.ac.uk/~dom/
TOPIC: Childhood
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: cycle2.jpg
ZIPFILE: cycle2.zip
RENDERER USED: 
    WinPov 3.02

TOOLS USED: 
    sPatch, Texture Editor & Paint Shop Pro

RENDER TIME: 
    21 hours 35 minutes 26 seconds

HARDWARE USED: 
    iP133, 96 Mb under Win95


IMAGE DESCRIPTION: 


As most of these shiny Xmas presents .... the nice red tricycle will finish
in the bin before new year!


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


IN A TERRIBLE RUSH!!!

Same again ....

Everything except the floor was modeled using sPatch (THE freeware i would
bring with me on a desert island!), then each surface was exported as separate
pov files. The textures where created in Texture editor (great shareware!) and
applied to each surface in Winpov 3.02.

The concrete tiles are nicely layed out with a couple of #while loops. A random
generator is used for each board to offset the texture and apply small
rotation.
Without these rotation the floor looked too flat ... now it's more like it.

I made the mistake to put TWO area lights 4x4 for final render .... together
with
the bin normal it gave a render time of almost 22 hours :-o

I added a couple of trash bins and a coke bottle model that I already had but it

still looks very empty :-( But today IS the deadline so I can't do more than
this!

