TITLE: Little Lost Toy
NAME: Neil Herriford
COUNTRY: USA
EMAIL: harriman@teleport.com
WEBPAGE: http://www.teleport.com/~harriman/
TOPIC: Childhood
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: littllst.jpg
RENDERER USED: 
    RayDream Studio 5

TOOLS USED: 
    RayDream Studio 5.0, Detailer, Rhino3D, Terrain Forge 2.1, Texture
Magic, Paint Shop Pro 4.12, and the Eyecandy Plugin

RENDER TIME: 
    2 days, 6 hours, 38 minuets, 18 seconds

HARDWARE USED: 
    Pentium 166, 48 megs of ram, and 400 meg swap

IMAGE DESCRIPTION: 

This is the depiction of one of my favorite toys I had as
a child, my little green truck.  I spent a lot of time with
that little car in the gravel pit behind my house, which
really scratched and dinged the metal surface.  But when
it was time for lunch often the car had to be abandoned in
the grass until its next adventure.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

To draw the bronco modeler, I used Rhino3D. It made drawing
the multitudes of curved edges much simpler.  Originally, I
intended to use Povray and procedural textures to generate
the scratches, but that proved to be unrealistic.  So, I
dusted off my copy of Fractal Design's Detailer, and
painted the scratches and dents on.  PoV-Ray is currently
not powerful enough to do the texture mapping I wanted, so
I opted to use my new copy of Ray Dream Studio.  I then made
the steel and green paint textures similar to those I made
in Texture Magic, and combined the two with the map I drew
in Detailer.  I used Paint Shop Pro to make the normal
maps, specular maps and reflection maps.  To get the ground,
I used the 5 Elements plugin in Ray Dream, and then touched
the image up in Paint Shop Pro.  I cut the ground image
up into squares and converted each square with Terrain Forge
into DXF files.  Back in Ray Dream Studio, I used the "Spiky"
plugin (my favorite) to generate grass on each tile of the 
ground.  I then imported the grass models into Rhino3D and
bent the grass patches to make it look like the car had
pressed some of it down.  Finally, I re imported the grass
back into Ray Dream where the car, the grass, and the original
single piece ground were composited and then rendered. 
     This was definitely my most complex image ever, over 
819,000 polygons spanning well over 100 megs.  It really gave
my Pentium a workout.  This was also my first real attempt
with the Ray Dream Ray Tracer, and I was pleased as how it 
could take all this data without choking too much.

