TITLE: After years in the deserted factory
NAME: Peter Murray
COUNTRY: England
EMAIL: peter@table76.demon.co.uk
WEBPAGE: http://www.table76.demon.co.uk/POV/
TOPIC: Great Engineering Achievements
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: pdmfctry.jpg
ZIPFILE: pdmfctry.zip
RENDERER USED: 
    POV-Ray 3.0 Macintosh 68K

TOOLS USED: 
    An old teddy bear, a tape measure, lots of paper and pencil,
DeskDraw, Adobe Photoshop.

RENDER TIME: 
    6 hours 41 minutes 27.0 seconds (24087 seconds)

HARDWARE USED: 
    Apple Macintosh Centris 650

IMAGE DESCRIPTION: 
    Teddy bears play in a long-deserted factory.

The Industrial Revolution led to the construction of massive factories.
These were refined over the years, decades and even centuries, but fell
victim to the availability of cheaper labour in more-recently developed
countries.  Now many lie derelict and unsafe.  But if you're not quite
living, safety matters less, and they're merely places nobody comes near,
which have their own attractions for those with playful minds.  This factory
used to make soft toys, but most of the equipment has been removed, leaving
just things like the enormous conveyor belts, which are too big to be worth
dismantling and removing.  Some of the reject toys have turned feral, and
are playing around on what's left.

Ok, so it's teddy bears again :-) .  If I don't put teddy bears in, I come
close to last; it's been empirically demonstrated!


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

I thought of various different ideas, eight of which made it onto my
shortlist.  I decided to go for the most cynical, the one which showed
an engineering achievement (big factories) long after its heyday.  A bear
would have managed to show up, whatever I did :-) .

Unlike the Arts and Entertainment round, I didn't spend much time on the
setting, only to zoom in so closely you couldn't see much of it.  The
conveyor belt has less detail than on my pencil sketches, as you can't
see the ends of the belt anyway.  The sketches also showed windows
high up in the walls, but the camera angle put those out of the picture
too, so they were just simulated by positioning light sources where the
windows were going to be.

The textures use the Metal finish from textures.v2, and use the basic
Rust texture as the last element in a layered texture.

I didn't quite finish working out my revised teddy bear; the head was
almost done, but the body used here is an earlier draft, intended to be
used in the previous round's entry.  The include files used for these
bears aren't as flexible as I'm hoping to achieve with the revised one.

Deskdraw was used to make the imagemap used for the bears' muzzle
features, although the result is hardly visible in the final picture.

For the first time, the text information was made a part of my image
using text{} instead of being added in Photoshop.  It was meant to have
been engraved on the plate, instead of being embossed, but that sent
my test rendering times up so high I changed my mind.

Photoshop was used to convert from PICT to JPEG format.

The zip file includes the imagemap, and the include file for one of the
bears.  The other two differ only slightly anyway, mainly in the texture
used.

