TITLE: Ain't Talkin' About Speed
NAME: Panagiotis Vossos
COUNTRY: Greece
EMAIL: pvossos@otenet.gr
WEBPAGE: http://users.otenet.gr/~pvossos
TOPIC: Great Engineering Achievements
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: pv_guzzi.jpg
ZIPFILE: pv_guzzi.zip
RENDERER USED: 
    POV-Ray 3.02 for Windows 95

TOOLS USED: 
    sPatch 1.3,Moray 2.5b,Fractint 19.6,wcvt2pov,canson paper.

RENDER TIME: 
    just under 40 minutes at aa 0.1

HARDWARE USED: 
    Cyrix 150 MHz,32 MB RAM


IMAGE DESCRIPTION: 


You may think that this is off-topic,but I got the idea while I was
reading an article about the fastest motorcycles of all times.This is
the Moto Guzzi V8,by far the fastest bike back there in 1957,which is
a BIT of an engineering achievement.Revolutionary for its time, the V8
achieved 286 km/h ( quite good in 1957,isn't it ? ) and still remains
one of the most exotic and mythical motorcycles of all times.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The whole approach to this image was : 

1)Create the patches in sPatch and export to pov and dxf

2)Pass them on to Moray as raw triangle shapes

3)Having the patches as a base,create all the csg stuff and put on
them some basic textures

4)Export to pov and start the hand coding.This part was essential to 
override the limitations of moray. Specifically :

# The raw triangles got replaced by the bicubic patches created in step
1 (while the transformations were kept identical of course).This was
done for better image quality and memory preservation.

# Some simple loops were created for the wheels

# The final textures were created,tested and finally applied to the 
objects.

Unfortunately, the final scene is far from what I had originally in
my mind and the only reason for it is TIME.I know that some things 
really suck (especially the cheap background plane with the italian
colors),but I han no other choice.

This is the first time I enter the IRTC and it's all been great fun.
I will be more than happy to help if you have any problems or questions
using the source code.

