TITLE: "Enmity?" in spanish "Enemistad?"

NAME: Agustin J. Garzon
COUNTRY: Argentina

EMAIL: egarzon@mayo.com.ar
WEBPAGE: http://www.geocities.com/Hollywood/Theater/4161 Here is agallery with most my work, add the url of your page!


TOPIC: Night
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: enemigos.jpg
RENDERER USED: 
    3DStudio v4

TOOLS USED: 
    Lens-flare ipas for 3dsv4, meshpaint for painting the 3D
models.

RENDER TIME: 
    7 minutes 23 seconds.

HARDWARE USED: 
    A p133 with 32mb ram


IMAGE DESCRIPTION: 
    A crazy winged monster is shooting a fire-ball to a poor
little and scared green alien, in the middle of a strange "night". Why that
enmity between the same kind of races? Well, a brief description: left- a
monster with wings, with a hand raised and a fire ball on the top, his head is
a skull, his body isn't defined in this world, it's just another of my
creatures. right- a little alien more human like, that's why he's damned to die
in front of a stronger specimen, what a  BRAIN! the scenary... well... hmm...
dark... blody clouds in the background, a burning moon, it's in the open air, I
thought that adding more details should turn the scene heavy to the sight.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

I used to use layer compositions in the same 3DStudio, but this time it wasn't
necessary, the monsters (the little and the body of the big) were created with
blob techniques, not blobsculptor! spheres joined togheter and then smoothed,
when I need precise shapes, the blobs aren't the best way, the skull was a real
achievement, in the image is small but it's really detailed. I painted the
textures and bumps with a plug-in called meshpaint, small maps (512x512) for
the different parts (legs, skull, wings, lunar surface, etc.). I modeled the
objects in that position, they don't have bones so they aren't animatable
(yet!). The scene has a complex ilumination, each light (there are 11) has its
specific function, not more, not less, lights are attenuated and excluded from
the improper objects, shadow maps are of 1200 pixels, the shadow of the monster
with the fire ball is of less resolution, this way, the shadow become blurred.
The grass isn't complex, I used a plug-in for 3DSv4 to make the fire ball, the
glow of the skull's eyes and the burning moon, with this plugin you build a
small sphere with radial colors and then you apply to it a fractal of opacity
that gives to that sphere strange shapes, in the image you can see a couple of
secondaries coming from the fire ball, they were built inside 3ds with the same
plugin to make the fire ball, you can add as many secondaries (the small
circles that a strong light produces in the lens of the camera) as you want.
Finally, I added a general ilumination to all the scene to make it more
visible, the image loss its suspense, this problem should be fixed If I animate
the entire scene with camera movements that describe the monsters in the middle
of dark lights.
To summ up, it's impressive all the work that's behind each of the images
submited to the Internet RayTracing Competition, to achieve a final result
that's single and easy to understand to a viewer's eyes.

TECH INFO:
Objects: 48
Faces: 54854
Lights: 11
Swap file: 53 mb

