TITLE: Flying
NAME: Anto Matkovic
COUNTRY: Croatia
EMAIL: anto.matkovic@zg.tel.hr
WEBPAGE: http://www.geocities.com/SoHo/Studios/7415/
TOPIC: night
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: flying.jpg
ZIPFILE: flying.zip
RENDERER USED: 
    POV-Ray 3.2

TOOLS USED: 
    Rhino3d

RENDER TIME: 
    3h 12min

HARDWARE USED: 
    Intel Pentium Pro200 (512K cashe) 64 Mb RAM
24-bit colour display

IMAGE DESCRIPTION: 

Flying in night dreams.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

Human model, clothes, shoes, book and lampshade were modelled and exported to
POV-meshes with Rhinoceros beta ( http://www.rhino3d.com/ ), using probably the
all Rhino tools. Some concepts of NURBS human modeling and basic examples are
available at my HP.
Silk-quilt was done from human model, using curve projections.
Textures, lighting and the rest of objects in scene were made with POV-editor.
All textures are procedural. Because human skin is transparent, I've used
layered texture. First layer is something like rgb <0.99, 0.55, 0.54> (that is
flesh)
and second is rgbf <0.93, 0.99, 0.93, 0.33>, with very different
ambient-diffuse
parameters. This producing larger differences in saturation than a standard
texture,
even without coloured lights.
Lampshade have two objects. Inside is no_shadow object, outside is object what
casting
shadows, but texture is filtered. 
Meshes aren't included in the source file (that is about 30Mb: quite right
punishment
for no using BMRT, which can raytracing NURBS directly), 
but there are three gif images with rendered isoparms, 
all textures and the rest of scene code. 


