TITLE: Late Night Moey

NAME: Bernard Lim
COUNTRY: Singapore
EMAIL: chingwhee@writeme.com
WEBPAGE: http://www.geocities.com/Soho/Gallery/1056

TOPIC: NIGHT
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: lnmoey.jpg
RENDERER USED: 
    POVRAY 3.02 (Win).

TOOLS USED: 
    Moray 3.0, 3DSR4, HF-Lab, Galaxy & Lens Effects by Chris Colefax,
PhotoShop 4 and some imagination. 

RENDER TIME: 
    2hrs

HARDWARE USED: 
    Pentium 166MHZ, 64MB RAM, 1.2GB HardDisk.



IMAGE DESCRIPTION: 


        "Late Night Moey" is my perception and emotion for the title "NIGHT". 
I've known the beauty that was hidden under the layer of darkness on a late
night (too much camping, I suppose). Once the last ray of daylight drops below
the horizon and darkness dominates the sky, it is then that the mischief of
every bit of light that comes to life and with it the beautiful creatures that
adores it. In my version I've made used of the shine from the Moon, twinkles of
the stars and creatures that adores the night (fireflies and little mole) to
bring forth the beauty that is only available under a clear digital night sky.
 




DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

             
1. Before any computing work is done, I first put my ideas and visions onto
several sketches. I then picked out the best and redrew a final sketch.

2. I looked through the sketch and mentally organised the sequence of the steps
and the method for creating it. My main aim was to simplify a complex scene as
much as possible.

3. Moey was created in 3DSR4 to get the basic shape of its body and imported
into Moray (this is why the final source file was not included). More details
(rest of Moey and the lantern) are created in Moray using simple geometry
shapes. 

4. Landscape was created using HF-Lab. The bumps that distinct between the grass
patch and the path was further enhanced by adding noise in the HF imagemap
using Photoshop.

5. The supporting details such as the plants, mushrooms and the tree trunk were
then added. The tree trunk was modelled using blobs to obtain a more natural
look (this idea was from CHILDHOOD round of IRTC, think the entry was "Phoo" or
something). 

6. The Moon was created using 2x spheres placed at very far distance. One sphere
was for the Moon and the other for the slight glow around it.

7. The most crucial stage of all was creating the right textures and right
lighting effect of the image. Textures are created with Photoshop.

8. When the whole scene was almost completed, it was exported and edited to
include the stars, fireflies and glow of the lantern. These are done with
Galaxy & Lens Effects from Chris Colefax. Further fine adjustments are made
until I am happy with it. 

