TITLE: Insect
NAME: Mauro Pierluigi
COUNTRY: Italy
EMAIL: pm@usa.net
WEBPAGE: http://www.worldnet.it/p/pierl/mp/
TOPIC: Nature
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: 003insec.jpg
ZIPFILE: 003insec.zip
RENDERER USED: 
    POV-Ray 3.02 for Windows 95

TOOLS USED: 
    3D Studio Max, 3DWin for converting *.dxf to *.pov, PhotoShop for
converting *.tga to *.jpg, Terrain Maker to create the height field.

RENDER TIME: 
    Little less than 25 minutes

HARDWARE USED: 
    PC AMD K6 233MHz MMX, 64Mb RAM, Windows 95

IMAGE DESCRIPTION: 
    hmm...

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Notes: 

- The file dxfexp.inc is not included in the source zip file because of space
problems, it is more than 6Mb, same story for map.gif that is more than 300Kb.


- The final image was rendered at 800x600 no AA because I tried with AA 0.3 and
AA 0.1 and POV-Ray would crash down at the same point of the rendering. I also
tried to change the glass textures to simple pigments but using the AA it would
still crash at the same line of the rendering. I guess is a sort of bug.

The insect is a modification of a model in 3D Studio Max, then exported to *.dxf
and with 3DWin converted to an *.inc file, unfortunately the head of the insect
and the back turned out as one object so I had to find a way to give them
separate colors using only one texture, so I gave it a checker pigment and then
made the middle point to fall between the head and the back part, then gave to
the two separate parts the colors that I wanted. The body and the legs of the
insect are a simple black pigment with some reflection. The wings are a common
glass texture but without reflection, the veins in them are the same texture
but with reflection.

The branch is a blob object made of 3 cylinders with a stone texture that looks
great as bark, then I added a bump normal to make it rough.

The mountains are made with an height field generated with Terrain Maker, the
texture is a modified standard stone texture with a bump normal applied to it
to make them a little less smooth and a little more "rocky".

By the way I didn't like too much the fog effect that looks too "solid" as it go
to the horizon and the sky looks not very real for color and clouds shape.

That's all, this is my 2nd "real" image created using POV-Ray exept words, logos
and other little things that I usually need to do for work.

