TITLE: Magic Alien Cave
NAME: Martin Bhend
COUNTRY: Switzerland
EMAIL: martin.bhend@zurich.com
WEBPAGE: http://www.bhend.ch
TOPIC: Nature
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: 00mb_001.jpg
ZIPFILE: 00mb_001.zip
RENDERER USED: 
    Povray 3.0


TOOLS USED: 

  grass
  gforge    by John Beale
  frgen     by Steve Anger
  genesis   by Joerg Schrammel
  Adobe Photoshop to add file info and convert to JPG


RENDER TIME: 
    8 hours 12 minutes

HARDWARE USED: 
    Pentium II / 266 mHz / 256 MB RAM



IMAGE DESCRIPTION: 


Kind of a cave somewhere deep inside a planet far away from here.
I think even in outer space are things existing which look natural. I
always has been fascinated by caves so decided to model one in POV.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


... blobs, blobs, blobs .......

The main part in this scene are the large stones actually building the
cave.  The whole thing is in fact a blob created with a tool written by
myself.

All things hanging down from the dome consist of blobs too.

The floor is modeled with GFORGE. The texture_maps are assigned with the
GENESIS toolkit. Everywhere on the floor you see brown grass bushes.
The single blades were created with the GRASS program.

The stones are meshes produced with FRGEN.

The strange thing left is a contruct consisting of blobs. I call this
'The Alien Tree'.

In the near right corner you see a crystal block. These are octagonal
prisms arranged with some stone meshes.

The roots on the floor witch look like an 'X' are blobs too.

You might wonder where the light comes from inside the caves.  Well,
much of it comes from the ceiling. There are different blue sources
built of a union with a glass sphere and a light source. To cast some
shadows there is a white point light near the floor. The crystal block
is lighted by a separate spotlight.

All elements in this scene are randomly placed with a complex
translation tool. This makes it possible to create complete sets of
scenes witch build a whole maze. The basic shape of each scene is
controlled by a maze generator. I plan to use this within a game i am
currently working on. (The lost Secret of Atlantis)

