TITLE: Spring (Early)
NAME: Hannu Parviainen
COUNTRY: Finland
EMAIL: hpparvi@netti.fi
WEBPAGE: www.netti.fi/~hpparvi
TOPIC: Nature
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: springw.jpg
RENDERER USED: 
    Imagine (Imagine for windows & Dos 4)

TOOLS USED: 
    Lparser, Leveller, IFW, ID4

RENDER TIME: 
    14 h 4 min 24 s

HARDWARE USED: 
    P 133 mhz, 80 Mb ram


IMAGE DESCRIPTION: 

 Well, This is the first pic I_ve done for this contest, and I_m not sure what
else should I
say than that I_m not very happy with this pic. I was too lazy doing the main
model a bit
by bit so I ended doing the rest of the scene + texturing in 3 days and
rendering it at night
before the deadline.

  White, black, and different shades of dark-green are the dominating colors
(mostly because
those were only colors that you could see here when I was starting this pic ).
There cant be seen
many details ( well, maybe that_s just realistic for a snow-everywhere scene...
and dont ask how
did that "wolf" get there w/o any traces... It has just stayed put for a loong
time ;) )   

 After that I could say some poor excuses like " It_s hard to concentrate doing
winterscene when all that
you can see is green and midnight sun is shining into your eye " (hmm, think I
just couldn_t leave 
that one out ^_^ ) " etc. etc. but I_d better stop this whining... now...
(sniff)


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


 Wolf was created in 5 different pieces in Imagine. legs (or whatever they are)
were done by extruding
5-sided disk couple of times, and tweaking invidual points to shape a leg (
pictures of wolf from side- and
font views as an backdrop for guide ). Body was created same way and didn,t take
very long time). Head
was modeled face by face, extruding edges and tweaking points (using Alex
Choul_s head modeling tut as
reference), and took longest time to model (pretty stupid _couse the head isn_t
really even shown.). 
After I had every piece modeled I joined them, and made the object seamless
using "set edge line"
and "fill to edge line" commands (every piece was made into a separate subgroup
before this).
After this I fractured all the faces in the wolf and smoothed _em twice.
 Texturing was done using 3 different brush-maps (1 for legs, 1 for head and 1
for body) and taking
the seams away with de-color textures (ok, I know it doesnt look very good
tho... maybe even some small
bumps would_ve made it a bit better.).
 
 "Fir" was created with Lparser, but the original model really killed rendering
time so I used big particles
with it and tried to save what could be saved with texturing.   

 Landscapes were done in Leveller and appliqued into 3 separate 50*50 planes.
nearest one was sliced
with wolf-model and resulting 4 foot-"holes" merged w it, fractured nearest
faces & smoothed _em to create
the look that those feets were sunken to snow (leftover pieces were swapped with
original wolf). 
Textured w Imagine_s textures ( mostly mountaintop, De- family, noise bump, and
dirt. )

