TITLE: Wedding
NAME: Lance Bellavance
COUNTRY: Canada
EMAIL: lbellavance@gects.ge.com
TOPIC: First Encounter
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: 8_weding.jpg
RENDERER USED: 
    3D Studio MAX

TOOLS USED: 
    Poser, 3DSMax, PhotoShop

RENDER TIME: 
    10Min

HARDWARE USED: 
    P266

IMAGE DESCRIPTION: 

I know you are thinking what does a guy looking out a window have to do with
First Encounter.  I mean there's not even a space ship visible in the window.
Well...

        It all started when I went to a friend of mine's house to watch old
movies and so on.  We watched, among others, Coming to America, with Eddie
Murphy.  Excellent movie btw.  Its about a guy, a prince, (Murphy) who has an
arranged marriage and he goes to America to find his own wife.  Anyhow, The
point is that I was thinking about First Encounters, and saw the move with the
Arranged Marriage...

        This image is about a Prince who is waiting nervously in the small hours
of the morning.  It's not just any morning but the morning of which he is to
meet his 'arranged' bride.  Today is his wedding day.  He is contemplating
life, and his role within it.

        Here he is, stealing a few minutes of peace and quite looking out over
the palace grounds.  Alone in the solitude of the moons light and the cracking
dawn, he reflects on his life and his future.

        This is my impression of what I would be doing if I were in the same
situation.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


I used simple objects to create the scene.  
(Simplicity is a goal of mine.  Emphasis on Textures, not on modeling)

  Boxes for the Floor and Wall.  Cylinders for the Pillars.  Lathe
objects,(Rotation Sweeps) to create the Pillar bases.  Loft (transitional
sweeps) objects for the borders of the wall and window.

  I found a image of a tree on the net and using PhotoShop I was able to create
opacity maps, diffuse maps and bump maps to get the trees in the window.  

  Poser was used to create the Prince, though all textures and some mesh
fine-tuning was done in 3DStudio MAX.


