// CITY GENERATOR INCLUDE FILE: File output using FileCity.mcr

   #ifndef (city_default_objects) #include "DEFAULT.OBJ"  #include "HOTELS.OBJ"  #include "FLATS.OBJ"  #include "OFFICES.OBJ" #end

   plane {y, 0 hollow clipped_by {box {<-196.5,-0.1,-142.5> ,<196.5,0.1,142.5> }} texture {street_texture}}
   box {<-196.5,0,-142.5> ,<196.5,0.001,-133.5>  texture {street_overlay scale 3 translate <-196.5,0,-138> } rotate <0,0,0> }
   box {<-196.5,0,-73.5> ,<196.5,0.001,-64.5>  texture {street_overlay scale 3 translate <-196.5,0,-69> } rotate <0,0,0> }
   box {<-196.5,0,-4.5> ,<196.5,0.001,4.5>  texture {street_overlay scale 3 translate <-196.5,0,0> } rotate <0,0,0> }
   box {<-196.5,0,64.5> ,<196.5,0.001,73.5>  texture {street_overlay scale 3 translate <-196.5,0,69> } rotate <0,0,0> }
   box {<-196.5,0,133.5> ,<196.5,0.001,142.5>  texture {street_overlay scale 3 translate <-196.5,0,138> } rotate <0,0,0> }
   box {<-142.5,0,187.5> ,<142.5,0.002,196.5>  texture {street_overlay scale 3 translate <-142.5,0,192> } rotate <0,-90,0> }
   box {<-142.5,0,91.5> ,<142.5,0.002,100.5>  texture {street_overlay scale 3 translate <-142.5,0,96> } rotate <0,-90,0> }
   box {<-142.5,0,-4.5> ,<142.5,0.002,4.5>  texture {street_overlay scale 3 translate <-142.5,0,-8.72532e-015> } rotate <0,-90,0> }
   box {<-142.5,0,-100.5> ,<142.5,0.002,-91.5>  texture {street_overlay scale 3 translate <-142.5,0,-96> } rotate <0,-90,0> }
   box {<-142.5,0,-196.5> ,<142.5,0.002,-187.5>  texture {street_overlay scale 3 translate <-142.5,0,-192> } rotate <0,-90,0> }
   box {<-187.5,0,-133.5> ,<-100.5,0.15,-73.5>  texture {pavement_texture}}
   union {
   object {building_profile[2] scale <1,1,1> }
   object {building_base[2]}
   object {building_windows[2] texture {building_window_texture[2] translate <-750,2300,0> } translate <0,0,0> }
   object {building_roof[2] translate <0,50,0> }
   rotate <0,0,0>  scale <0.125,0.125,0.125>  translate <-171,0.15,-117> 
   texture {building_texture[2] scale <0.125,0.125,0.125> }
   }

   union {
   object {building_profile[5] scale <1,2,1> }
   object {building_details[5] translate <0,0,0> }
   object {building_details[5] translate <0,0.5,0> }
   object {building_windows[5] scale <1,2,1>  texture {building_window_texture[5] translate <11.5,31.5,9> }}
   object {building_roof[5] translate <0,1,0> }
   rotate <0,-270,0>  scale <12.5,12.5,12.5>  translate <-171,0.15,-90> 
   texture {building_texture[5] scale <12.5,12.5,12.5> }
   }

   union {
   object {building_profile[5] scale <1,3,1> }
   object {building_details[5] translate <0,0,0> }
   object {building_details[5] translate <0,0.5,0> }
   object {building_details[5] translate <0,1,0> }
   object {building_windows[5] scale <1,3,1>  texture {building_window_texture[5] translate <-1.75,1.5,-5> }}
   object {building_roof[5] translate <0,1.5,0> }
   rotate <0,0,0>  scale <12.5,12.5,12.5>  translate <-144,0.15,-117> 
   texture {building_texture[5] scale <12.5,12.5,12.5> }
   }

   union {
   object {building_profile[0] scale <1,4,1> }
   object {building_base[0]}
   object {building_details[0] translate <0,5,0> }
   object {building_details[0] translate <0,10,0> }
   object {building_details[0] translate <0,15,0> }
   object {building_windows[0] scale <1,4,1>  texture {building_window_texture[0] translate <104,465,0> }}
   object {building_roof[0] translate <0,20,0> }
   rotate <0,-180,0>  scale <0.833333,0.833333,0.833333>  translate <-144,0.15,-90> 
   texture {building_texture[0] scale <0.833333,0.833333,0.833333> }
   }

   union {
   object {building_details[4] translate <0,0,0> }
   object {building_details[4] translate <0,2,0> }
   object {building_details[4] translate <0,4,0> }
   object {building_windows[4] scale <1,3,1>  texture {building_window_texture[4] translate <18,174,-8> }}
   object {building_roof[4] translate <0,6,0> }
   rotate <0,-90,0>  scale <2.5,2.5,2.5>  translate <-117,0.15,-117> 
   texture {building_texture[4] scale <2.5,2.5,2.5> }
   }

   union {
   object {building_profile[2] scale <1,4,1> }
   object {building_base[2]}
   object {building_details[2] translate <0,50,0> }
   object {building_details[2] translate <0,100,0> }
   object {building_details[2] translate <0,150,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-630,4500,0> } translate <0,0,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-480,4950,0> } translate <0,50,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <660,1050,0> } translate <0,100,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <495,950,0> } translate <0,150,0> }
   object {building_roof[2] translate <0,200,0> }
   rotate <0,-180,0>  scale <0.125,0.125,0.125>  translate <-117,0.15,-90> 
   texture {building_texture[2] scale <0.125,0.125,0.125> }
   }

   box {<-187.5,0,-64.5> ,<-100.5,0.15,-4.5>  texture {pavement_texture}}
   union {
   object {building_profile[5] scale <1,3,1> }
   object {building_details[5] translate <0,0,0> }
   object {building_details[5] translate <0,0.5,0> }
   object {building_details[5] translate <0,1,0> }
   object {building_windows[5] scale <1,3,1>  texture {building_window_texture[5] translate <-9.75,32.5,-3.5> }}
   object {building_roof[5] translate <0,1.5,0> }
   rotate <0,0,0>  scale <12.5,12.5,12.5>  translate <-171,0.15,-48> 
   texture {building_texture[5] scale <12.5,12.5,12.5> }
   }

   union {
   object {building_profile[0] scale <1,3,1> }
   object {building_base[0]}
   object {building_details[0] translate <0,5,0> }
   object {building_details[0] translate <0,10,0> }
   object {building_windows[0] scale <1,3,1>  texture {building_window_texture[0] translate <-32,315,0> }}
   object {building_roof[0] translate <0,15,0> }
   rotate <0,-270,0>  scale <0.833333,0.833333,0.833333>  translate <-171,0.15,-21> 
   texture {building_texture[0] scale <0.833333,0.833333,0.833333> }
   }

   union {
   object {building_profile[3] scale <1,4,1> }
   object {building_base[3]}
   object {building_details[3] translate <0,5,0> }
   object {building_details[3] translate <0,10,0> }
   object {building_details[3] translate <0,15,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <46.5,0,-10.5> } translate <0,0,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <16.5,0,-52.5> } translate <0,5,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <24,0,72> } translate <0,10,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <42,0,40.5> } translate <0,15,0> }
   object {building_roof[3] translate <0,20,0> }
   texture {building_texture[3]}
   rotate <0,0,0>  scale <1.25,1.25,1.25>  translate <-144,0.15,-48> 
   }

   union {
   object {building_profile[5] scale <1,2,1> }
   object {building_details[5] translate <0,0,0> }
   object {building_details[5] translate <0,0.5,0> }
   object {building_windows[5] scale <1,2,1>  texture {building_window_texture[5] translate <3.25,1.5,5.5> }}
   object {building_roof[5] translate <0,1,0> }
   rotate <0,-180,0>  scale <12.5,12.5,12.5>  translate <-144,0.15,-21> 
   texture {building_texture[5] scale <12.5,12.5,12.5> }
   }

   union {
   object {building_profile[5] scale <1,3,1> }
   object {building_details[5] translate <0,0,0> }
   object {building_details[5] translate <0,0.5,0> }
   object {building_details[5] translate <0,1,0> }
   object {building_windows[5] scale <1,3,1>  texture {building_window_texture[5] translate <-3.5,27,5.75> }}
   object {building_roof[5] translate <0,1.5,0> }
   rotate <0,-90,0>  scale <12.5,12.5,12.5>  translate <-117,0.15,-48> 
   texture {building_texture[5] scale <12.5,12.5,12.5> }
   }

   union {
   object {building_profile[3] scale <1,3,1> }
   object {building_base[3]}
   object {building_details[3] translate <0,5,0> }
   object {building_details[3] translate <0,10,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <-21,0,12> } translate <0,0,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <70.5,0,-67.5> } translate <0,5,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <-49.5,0,-55.5> } translate <0,10,0> }
   object {building_roof[3] translate <0,15,0> }
   texture {building_texture[3]}
   rotate <0,-180,0>  scale <1.25,1.25,1.25>  translate <-117,0.15,-21> 
   }

   box {<-187.5,0,4.5> ,<-100.5,0.15,64.5>  texture {pavement_texture}}
   union {
   object {building_profile[1] scale <1,4,1> }
   object {building_base[1]}
   object {building_windows[1] scale <1,4,1>  texture {building_window_texture[1] translate <132,0,128> }}
   object {building_roof[1] translate <0,80,0> }
   rotate <0,0,0>  scale <0.25,0.25,0.25>  translate <-171,0.15,21> 
   texture {building_texture[1] scale <0.25,0.25,0.25> }
   }

   union {
   object {building_profile[0] scale <1,3,1> }
   object {building_base[0]}
   object {building_details[0] translate <0,5,0> }
   object {building_details[0] translate <0,10,0> }
   object {building_windows[0] scale <1,3,1>  texture {building_window_texture[0] translate <-68,450,0> }}
   object {building_roof[0] translate <0,15,0> }
   rotate <0,-270,0>  scale <0.833333,0.833333,0.833333>  translate <-171,0.15,48> 
   texture {building_texture[0] scale <0.833333,0.833333,0.833333> }
   }

   union {
   object {building_profile[2] scale <1,4,1> }
   object {building_base[2]}
   object {building_details[2] translate <0,50,0> }
   object {building_details[2] translate <0,100,0> }
   object {building_details[2] translate <0,150,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <330,1050,0> } translate <0,0,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-270,3800,0> } translate <0,50,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-375,3050,0> } translate <0,100,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-180,4250,0> } translate <0,150,0> }
   object {building_roof[2] translate <0,200,0> }
   rotate <0,0,0>  scale <0.125,0.125,0.125>  translate <-144,0.15,21> 
   texture {building_texture[2] scale <0.125,0.125,0.125> }
   }

   union {
   object {building_profile[3] scale <1,3,1> }
   object {building_base[3]}
   object {building_details[3] translate <0,5,0> }
   object {building_details[3] translate <0,10,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <9,0,-69> } translate <0,0,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <12,0,-42> } translate <0,5,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <-64.5,0,15> } translate <0,10,0> }
   object {building_roof[3] translate <0,15,0> }
   texture {building_texture[3]}
   rotate <0,-180,0>  scale <1.25,1.25,1.25>  translate <-144,0.15,48> 
   }

   union {
   object {building_details[4] translate <0,0,0> }
   object {building_details[4] translate <0,2,0> }
   object {building_details[4] translate <0,4,0> }
   object {building_details[4] translate <0,6,0> }
   object {building_details[4] translate <0,8,0> }
   object {building_windows[4] scale <1,5,1>  texture {building_window_texture[4] translate <31,150,41> }}
   object {building_roof[4] translate <0,10,0> }
   rotate <0,-90,0>  scale <2.5,2.5,2.5>  translate <-117,0.15,21> 
   texture {building_texture[4] scale <2.5,2.5,2.5> }
   }

   union {
   object {building_profile[2] scale <1,4,1> }
   object {building_base[2]}
   object {building_details[2] translate <0,50,0> }
   object {building_details[2] translate <0,100,0> }
   object {building_details[2] translate <0,150,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <105,3500,0> } translate <0,0,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <525,4100,0> } translate <0,50,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <225,350,0> } translate <0,100,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <555,3250,0> } translate <0,150,0> }
   object {building_roof[2] translate <0,200,0> }
   rotate <0,-180,0>  scale <0.125,0.125,0.125>  translate <-117,0.15,48> 
   texture {building_texture[2] scale <0.125,0.125,0.125> }
   }

   box {<-187.5,0,73.5> ,<-100.5,0.15,133.5>  texture {pavement_texture}}
   union {
   object {building_profile[5] scale <1,3,1> }
   object {building_details[5] translate <0,0,0> }
   object {building_details[5] translate <0,0.5,0> }
   object {building_details[5] translate <0,1,0> }
   object {building_windows[5] scale <1,3,1>  texture {building_window_texture[5] translate <-5.5,41.5,-2.5> }}
   object {building_roof[5] translate <0,1.5,0> }
   rotate <0,0,0>  scale <12.5,12.5,12.5>  translate <-171,0.15,90> 
   texture {building_texture[5] scale <12.5,12.5,12.5> }
   }

   union {
   object {building_profile[3] scale <1,1,1> }
   object {building_base[3]}
   object {building_windows[3] texture {building_window_texture[3] translate <-24,0,12> } translate <0,0,0> }
   object {building_roof[3] translate <0,5,0> }
   texture {building_texture[3]}
   rotate <0,-270,0>  scale <1.25,1.25,1.25>  translate <-171,0.15,117> 
   }

   union {
   object {building_profile[5] scale <1,3,1> }
   object {building_details[5] translate <0,0,0> }
   object {building_details[5] translate <0,0.5,0> }
   object {building_details[5] translate <0,1,0> }
   object {building_windows[5] scale <1,3,1>  texture {building_window_texture[5] translate <-8.25,40.5,6.25> }}
   object {building_roof[5] translate <0,1.5,0> }
   rotate <0,0,0>  scale <12.5,12.5,12.5>  translate <-144,0.15,90> 
   texture {building_texture[5] scale <12.5,12.5,12.5> }
   }

   union {
   object {building_profile[2] scale <1,3,1> }
   object {building_base[2]}
   object {building_details[2] translate <0,50,0> }
   object {building_details[2] translate <0,100,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-450,4400,0> } translate <0,0,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-495,1450,0> } translate <0,50,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-135,4800,0> } translate <0,100,0> }
   object {building_roof[2] translate <0,150,0> }
   rotate <0,-180,0>  scale <0.125,0.125,0.125>  translate <-144,0.15,117> 
   texture {building_texture[2] scale <0.125,0.125,0.125> }
   }

   union {
   object {building_profile[3] scale <1,4,1> }
   object {building_base[3]}
   object {building_details[3] translate <0,5,0> }
   object {building_details[3] translate <0,10,0> }
   object {building_details[3] translate <0,15,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <-9,0,-12> } translate <0,0,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <61.5,0,66> } translate <0,5,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <34.5,0,-21> } translate <0,10,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <24,0,37.5> } translate <0,15,0> }
   object {building_roof[3] translate <0,20,0> }
   texture {building_texture[3]}
   rotate <0,-90,0>  scale <1.25,1.25,1.25>  translate <-117,0.15,90> 
   }

   union {
   object {building_details[4] translate <0,0,0> }
   object {building_details[4] translate <0,2,0> }
   object {building_windows[4] scale <1,2,1>  texture {building_window_texture[4] translate <4,52,39> }}
   object {building_roof[4] translate <0,4,0> }
   rotate <0,-180,0>  scale <2.5,2.5,2.5>  translate <-117,0.15,117> 
   texture {building_texture[4] scale <2.5,2.5,2.5> }
   }

   box {<-91.5,0,-133.5> ,<-4.5,0.15,-73.5>  texture {pavement_texture}}
   union {
   object {building_profile[3] scale <1,3,1> }
   object {building_base[3]}
   object {building_details[3] translate <0,5,0> }
   object {building_details[3] translate <0,10,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <67.5,0,36> } translate <0,0,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <54,0,49.5> } translate <0,5,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <27,0,-37.5> } translate <0,10,0> }
   object {building_roof[3] translate <0,15,0> }
   texture {building_texture[3]}
   rotate <0,0,0>  scale <1.25,1.25,1.25>  translate <-75,0.15,-117> 
   }

   union {
   object {building_profile[2] scale <1,5,1> }
   object {building_base[2]}
   object {building_details[2] translate <0,50,0> }
   object {building_details[2] translate <0,100,0> }
   object {building_details[2] translate <0,150,0> }
   object {building_details[2] translate <0,200,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-195,3300,0> } translate <0,0,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-690,600,0> } translate <0,50,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-615,3700,0> } translate <0,100,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-585,3250,0> } translate <0,150,0> }
   object {building_windows[2] texture {building_window_texture[2] translate <-30,2750,0> } translate <0,200,0> }
   object {building_roof[2] translate <0,250,0> }
   rotate <0,-270,0>  scale <0.125,0.125,0.125>  translate <-75,0.15,-90> 
   texture {building_texture[2] scale <0.125,0.125,0.125> }
   }

   union {
   object {building_profile[3] scale <1,5,1> }
   object {building_base[3]}
   object {building_details[3] translate <0,5,0> }
   object {building_details[3] translate <0,10,0> }
   object {building_details[3] translate <0,15,0> }
   object {building_details[3] translate <0,20,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <-21,0,27> } translate <0,0,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <-75,0,42> } translate <0,5,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <-66,0,-72> } translate <0,10,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <72,0,-64.5> } translate <0,15,0> }
   object {building_windows[3] texture {building_window_texture[3] translate <28.5,0,-58.5> } translate <0,20,0> }
   object {building_roof[3] translate <0,25,0> }
   texture {building_texture[3]}
   rotate <0,0,0>  scale <1.25,1.25,1.25>  translate <-48,0.15,-117> 
   }

   union {
   object {building_profile[1] scale <1,7,1> }
   object {building_base[1]}
   object {building_windows[1] scale <1,7,1>  texture {building_window_texture[1] translate <40,0,28> }}
   object {building_roof[1] translate <0,140,0> }
   rotate <0,-180,0>  scale <0.25,0.25,0.25>  translate <-48,0.15,-90> 
   texture {building_texture[1] scale <0.25,0.25,0.25> }
   }

   union {
   object {building_profile[1] scale <1,3,1> }
   object {building_base[1]}
   object {building_windows[1] scale <1,3,1>  texture {building_window_texture[1] translate <-176,0,84> }}
   object {building_roof[1] translate <0,60,0> }
   rotate <0,-90,0>  scale <0.25,0.25,0.25>  translate <-21,0.15,-117> 
   texture {building_texture[1] scale <0.25,0.25,0.25> }
   }

   union {
   object {building_profile[0] scale <1,7,1> }
   object {building_base[0]}
   object {building_details[0] translate <0,5,0> }
   object {building_details[0] translate <0,10,0> }
   object {building_details[0] translate <0,15,0> }
   object {building_details[0] translate <0,20,0> }
   object {building_details[0] translate <0,25,0> }
   object {building_details[0] translate <0,30,0> }
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