#declare shirt_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.06667,  0.06667,  0.06667> }
}

#declare jacket_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.31765,  0.31765,  0.31765> }
}

#declare tie_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.72549,  0.72549,  0.72549> }
}

#declare pants_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.23137,  0.23137,  0.21961> }
}

#declare buttons_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.04704,  0.04704,  0.04704> }
}

#declare skin_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.96471,  0.74118,  0.66275> }
}

#declare lashes_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.89363,  0.69645,  0.54197> }
}

#declare tongue_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.66667,  0.24312,  0.21567> }
}

#declare teeth_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 1.00000,  0.93725,  0.87451> }
}

#declare eyeBrow_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.72547,  0.51763,  0.42351> }
}

#declare lips_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.99608,  0.80392,  0.73333> }
}

#declare innerMouth_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.50587,  0.13332,  0.13332> }
}

#declare pupil_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.00784,  0.00784,  0.00784> }
}

#declare iris_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.00000,  0.28628,  0.51763> }
}

#declare eyeBall_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.98431,  0.87451,  0.80000> }
}

#declare nails_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 1.00000,  0.67057,  0.52941> }
}

#declare souls_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.00392,  0.00392,  0.00392> }
}

#declare shoe1_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.00784,  0.00784,  0.00784> }
}

#declare shoe2_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 1.00000,  0.96471,  0.87451> }
}

#declare laces_texture =
texture {
//     Texture map = 'Biz Man Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.04704,  0.04704,  0.04704> }
}

#declare hair_texture =
texture {
//     Texture map = 'Male Hair 2 Texture.tif'
//     Bump map = ''
    pigment { color rgb < 0.45882,  0.19216,  0.01569> }
}

#declare colrA_texture =
texture {
//     Texture map = ''
//     Bump map = ''
    pigment { color rgb < 0.01961,  0.05490,  0.24314> }
}

#declare colrB_texture =
texture {
//     Texture map = ''
//     Bump map = ''
    pigment { color rgb < 0.50411,  0.51991,  0.45763> }
}

#declare colrC_texture =
texture {
//     Texture map = ''
//     Bump map = ''
    pigment { color rgb < 0.97647,  0.96863,  0.98039> }
}

#declare colrD_texture =
texture {
//     Texture map = ''
//     Bump map = ''
    pigment { color rgb < 0.00000,  0.07451,  0.21177> }
}

#declare colrE_texture =
texture {
//     Texture map = ''
//     Bump map = ''
    pigment { color rgb < 0.08235,  0.08235,  0.08235> }
}

#declare colrF_texture =
texture {
//     Texture map = ''
//     Bump map = ''
    pigment { color rgb < 0.00000,  0.14510,  0.71373> }
}

