#version unofficial Megapov 0.6

// neue Nationalgalerie

#include "pinkmarb.map"


#declare Material3 = texture {
   pigment {
    granite
    color_map { M_PinkMarb }
    scale 8
  }
  finish {
    specular 0.05
    roughness 0.2
    ambient 0
    diffuse 0.1
  }
}




  
#declare Material1 = texture {         
         pigment
         {
            granite
            color_map
            {
               [ 0.0     rgbft <0.4338,0.4536,0.4032, 0.0, 0.0> ]
               [ 0.25    rgbft <0.5094,0.5292,0.4788, 0.0, 0.0> ]
               [ 0.5     rgbft <0.4338,0.4536,0.4032, 0.0, 0.0> ]
               [ 0.75    rgbft <0.5094,0.5292,0.4788, 0.0, 0.0> ]
               [ 1.0     rgbft <0.4338,0.4536,0.4032, 0.0, 0.0> ]
            }
            frequency 3
            ramp_wave
         }      
         normal
         {
            crackle , 0.3
            warp
            {
               turbulence <0.5, 0.5, 0.5>
               omega 0.5
               lambda 2
            }
         } scale <0.05,0.4,2>        
         finish
         {
            ambient 0
            diffuse 0.2
            specular 0.08
            roughness 1
         }
     }      

         




#declare Material1a = texture {          
         pigment
         {
            granite
            color_map
            {
               [ 0.0     rgbft <0.6748,0.7056,0.6272, 0.0, 0.0> ]
               [ 0.25    rgbft <0.7924,0.8232,0.7448, 0.0, 0.0> ]
               [ 0.5     rgbft <0.6748,0.7056,0.6272, 0.0, 0.0> ]
               [ 0.75    rgbft <0.7924,0.8232,0.7448, 0.0, 0.0> ]
               [ 1.0     rgbft <0.6748,0.7056,0.6272, 0.0, 0.0> ]
            }
            frequency 3.2
            ramp_wave
         }      
         normal
         {
            crackle , 1.1
            warp
            {
               turbulence <0.5, 0.5, 0.5>
               omega 0.5
               lambda 2
            }
         } scale <0.3,0.75,0.075>        
         finish
         {
            ambient 0
            diffuse 0.2
            specular 0.08
            roughness 1
         }
     }      
    


#declare Material0 = texture {
    finish {
        ambient 0.10
        diffuse 0.90
        phong 0.47
        phong_size 14.0
    }
    pigment { rgb <0.420, 0.408, 0.400> }
}

#declare Material = texture {
    finish {
        ambient 0.10
        diffuse 0.90
        phong 0.47
        phong_size 14.0
    }
    pigment { rgb <0.420, 0.408, 0.408> }
}

#declare Material2 = texture {
    pigment { rgbf <0.85, 0.9, 0.875, 0.9> }
    finish { ambient 0.01 diffuse 0.01 specular 1 roughness 0.001 reflection 0.25 ior 1.45
    }
}