//  Bäume

#include "birch1.inc"
#include "TOMTREE.inc"   
object {TREE scale 140 rotate<90,0,0> translate <-281,-140,0>}      


#include "birch4.inc"
#include "TOMTREE.inc"     
object {TREE scale 300 rotate<90,0,-125> translate <-300,1760,-37>}   


#include "birch4a.inc"
#include "TOMTREE.inc"     
object {TREE scale 315 rotate<90,0,225> translate <0,1760,-37>}    


// versteckte Bäume

#include "birch4b.inc"
#include "TOMTREE.inc"
         
object {TREE scale 300 rotate<90,0,325> translate <300,1760,-37>}    
object {TREE scale 315 rotate<90,0,425> translate <600,1760,-37>}    
object {TREE scale 325 rotate<90,0,525> translate <900,1760,-37>}    
object {TREE scale 305 rotate<90,0,625> translate <1200,1760,-37>}     
object {TREE scale 290 rotate<90,0,725> translate <1500,1760,-37>}   
object {TREE scale 310 rotate<90,0,825> translate <1800,1760,-37>}


// vorne gespiegelt
object {TREE scale 360*0.6 rotate<90,0,325> translate <1560,-1000,-67>}
object {TREE scale 330*0.6 rotate<90,0,425> translate <1360,-1000,-67>} 
object {TREE scale 400*0.6 rotate<90,0,525> translate <1160,-1000,-67>} 
object {TREE scale 320*0.6 rotate<90,0,625> translate <960,-1000,-67>} 
object {TREE scale 390*0.6 rotate<90,0,725> translate <760,-1000,-67>} 
object {TREE scale 380*0.6 rotate<90,0,825> translate <560,-1000,-67>}    
  

