
#version unofficial Megapov 0.6

#declare OBJuvPOVmaxX =  .141265;
#declare OBJuvPOVminX = -.149381;
#declare OBJuvPOVmaxY =  .752094;
#declare OBJuvPOVminY =  0;
#declare OBJuvPOVmaxZ =  .130632;
#declare OBJuvPOVminZ = -.160628;
#declare OBJuvPOV_Texture = texture
{   
    pigment { image_map { png "manntex1.png" }}
    finish { ambient 0.18 diffuse 0.1 brilliance 0.3 specular 0.01 roughness 0.01 }
}                                    
#declare OBJuvPOV_Texture2 = texture
{   
    normal { bump_map { tga "hair6.tga" interpolate 2 map_type 1 bump_size 7 }}
    pigment { image_map { tga "hair6.tga" }}
    finish { ambient 0.2 diffuse 0.35  specular 0.07 roughness 0.01}
}
#declare OBJuvPOV_Texture_OBJuvPOVpants = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVbelt = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVbuckle = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVshirt = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVskin = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVlashes = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVtongue = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVteeth = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVeyeBrows = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVlips = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVinnerMouth = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVpupil = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOViris = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVeyeBall = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVnails = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVsocks = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVshoes = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVsouls = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVlaces = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVhair = texture {OBJuvPOV_Texture2}
#declare ConvObject =
union
{
    #include "manonbike.inc"
}
object {ConvObject scale 28.0 rotate <90.0, 0.0, -195.3> translate  <-410.217238, 159.957848, 0.075339>}
