EMAIL: castlewrks@aol.com
NAME: Robert J Becraft
TOPIC: Contrasts
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: "Saving Ms. Wiggins"
COUNTRY: USA
WEBPAGE: http://user.aol.com/castlewrks
         http://www.angelfire.com/md2/castlewrks
RENDERER USED: MegaPOV 0.6a
TOOLS USED: IView32 (JPG conversion), PSP (copyright/UVMap editing), POSER, UVMapper, OBJ2POV
RENDER TIME:  8 minutes, 82.6Meg of memory
HARDWARE USED: Pentium 433
IMAGE DESCRIPTION:
  This image is titled "Saving Ms. Wiggins" for no other reason than to attribute some kind
  of story-line with the picture.  Ms. Wiggins was apparently kidnapped by the attrocious POVRomans
  and Sargent Lewis was sent in with the only thing they like more than naked women, a box of
  gold.  His mission was to buy back Ms. Wiggins and therefore restore her dignity and freedom.
  The scene represents the point at which he is in negotiation with the chief POVRoman figurehead, 
  an indignant Ms. Wiggins reposes on her mount in the background.

  Contrast-wise, the following is represented in this render:
  Black/White of the background mountains
  New Soldier/Old Soldier
  Real Figures/POV Primative Figure
  Clothed/Naked
  Rich (Sargent Lewis)/Poor (POVRoman)
  Smooth terrain (Foreground)/ rough terrain (background)
  Man/Woman
  Unarmed/Armed
  Mounted/Unmounted
  Soft ground/Hard ground implied by rock vs sand
 
  That's a round 10, there are more, try and find them.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
Creation of this image required me to do several things I've never done before...
1) Using POSER, figure out how to create a figure
2) Using POSER, import things that others had done to enhance the standard figures
3) Using POSER, export a figure in a format that could be picked up by another tool
4) Using UVMapper, move UVMap areas around to un-overlay them
5) Using UVMapper, reexport the OBJ file
6) Convert the OBJ file to a POV format using OBJ2POV
7) Using PSP, paint the new areas of the UVmap for the objects, Created my own camo
8) Used MEGAPOV to correctly map the UVMaps onto the objects they represented.
9) Standard POV objects were used to create the background

The original design called for all the figures to be POSER figures... however, by luck, I had
used one of my POV figures to represent the Roman figure that I had not yet developed... the more
I looked at this picture the more I felt it added to the contrasts being built throughout the 
render.

(NOTE: I had intended on including the Horse, soldier, and slave... they came up a grand total of
3.5, 1.6 and 3/4 meg each COMPRESSED...Uncompressed they are about 40meg...POSER is fun. I had to 
remove them... and that was without the texture maps.  If you really really want them, email me.)
