TITLE: Side By Side
NAME: Hans Kylberg
COUNTRY: Sweden
EMAIL: hans_k@telia.com
WEBPAGE: http://hk.shows.it
TOPIC: Worlds Within Worlds
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: sbs.jpg
ZIPFILE: sbs.zip
RENDERER USED: 
    trueSpace 5.1

TOOLS USED: 
    Corel PhotoPaint 10, Corel Texture 10, Bryce 4, VcTek

RENDER TIME: 
    2 hours

HARDWARE USED: 
    Athlon 1600+


IMAGE DESCRIPTION: 

A modern town with glass faced skyscrapers. Reflecting in the glass is an 
adjacent "favela" - squatter town.
This is a world within a world situation that exists in some developing
countries, 
but it is also a situation that exists between different countries in the
world.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

The sky is a from photo I took a few years ago, here being the image of an
Image Based Light.
The ground-mountains are terrains created in Bryce but the shader is a 
standard trueSpace "solid clouds".
The skyscrapers windows are created with an Excel macro for Dave Wilson's 
VcTek plugin. Dave also was the one who suggested to have window panes sightly
misaligned to create the realistic reflection look, and helped me with the
macro.
Window frames are extended cubes.
The shanty houses are just 6 or 7 sided meshes grouped together with a single
texture (in three variants) for all the group. Then the groups were duplicated.
Bushes/trees are created with the trueParticles plugin
For the one who has sharp eyes, there is some smoke from houses to find. These
are made with alpha maps (created in Corel) on light grey planes. The same 
technique was used for trellises between front scrapers and the laundry hanging
to dry between a few shanty houses.
Some very simple human figures, consisting of a few cubes, are also to be
found.
Water is a cube with a bumpmap I made in Corel Textures. Cars and sculptures
are
also rather simple meshes.
Apart from the IBL, which gives the ambience, there are three infinite lights,
of which one represents the sun, one fills in to light up the shanty house
fronts,
and one to fill in on the front skyscrapers and accentuate the angled central
part of the main scraper.
After the render the picture got a little increased contrast in Corel
PhotoPaint.
There are 97943 polygons in the scene, 60% of them four sided, the rest
triangles.
The last thing to mention, very important, is a lot of support from the
trueSpace
Mailing List. I have got a lot of feedback and advice without which this
picture
had not been this good.

