TITLE: Workshop
NAME: Chris Becker
COUNTRY: USA
EMAIL: topher@csh.rit.edu
WEBPAGE: http://www.csh.rit.edu/~topher/
TOPIC: Worlds Within Worlds
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: workshop.jpg
ZIPFILE: workshop.zip
RENDERER USED: 
    Povray 3.5

TOOLS USED: 
    Image Compress 1.0

RENDER TIME: 
    7 hours 21 minutes 42.0 seconds (26502 seconds)

HARDWARE USED: 
    Pentium II 450mhz, 256megs RAM

IMAGE DESCRIPTION: 


Here's my other strange interpretation of the topic, the workshop of the artist
who designs and
creates the worlds of our universe, aka God's desk. Emmense planetary creation
encapsulated 
and dependent upon the views and desires of the planetary artist all in a tiny
little room.
Worlds within a room.

On the bench there are several finished planets,
a planet much like earth with water and life, a gasous planet, a mishapened
alienish planet and
a mechanicalized planet. On the left is a "world slice" to show the inner core
of the planet
(also useful for keeping very very big books upright). In the center there's a
planet being
made, carved from stone and then painted with elements. On the lower right
there's planet
in a snow shaker (the round thing underneath is a coaster). To the right of that
are the tools
used in making worlds which are demonstrated in the painting on the right. The
painting on 
the left is a view from the big blue planet. 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

The workbench is a roundbox isosurface with a bit of agate added in to make it
rough. It's
textured and bumpmapped with the same wood texture which creates a nice effect.

The picture on the left was made using Andrew Clinton's splinetree.inc. The sky
was created
with a gradient pigment map on a cone merging the cloud texture with a very
bright mix of
colors that kind of reminds me of the colors of soap film.

The picture on the right is just an arangement of objects from this scene.

The blue planet was created by intersecting two isosurfaces so that one,
textured
green, would poke through the other which is textured blue. This creates a very
nice clean 
and sharp edge to the land masses which isn't really possible with pigmentmaps.
Also, it allows for
self shadowing mountains as well as an accurate sillout instead of just a
circle. The clouds 
are an agate texture and then bump mapped with a smaller agate function.

The gas planet was created by combining about 40 spheres, one smaller than the
last with very
transparent textures. I think it turned out pretty good.

The bumpy planet is again isosurfaces intersecting.

The mechanical planet is an isosurface hollowed out by a sphere. A spotligh was
used to create
the green shadows beneath it.

The planet slice is about 6 different isosurfaces with a bunch of texturing to
make it have
different layers but also to make it look like one whole piece and not just 3
spheres put 
inside eachother.

The in progress (the block of rock) is two isosurfaces blobed together to get
the rounded
bump in the center.

The tools are all pretty simple POV-Ray CSG objects.


I like the way the image turned out, but to me it still feels like it's missing
something,
like it's too clean or not cluttered enough or something. But all in all I'm
glad I was
able to put together a respectable looking image. :)

Chris Becker
"Topher"
http://www.csh.rit.edu/~topher/






Do not question me, I control your arms!
- Invader Zim





