TITLE: Padded Cell
NAME: John Haggerty; Corey Woodworth
COUNTRY: USA
EMAIL: slm@slimeland.com
WEBPAGE: http://www.slimeland.com/
TOPIC: Loneliness
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: paddcell.jpg
ZIPFILE: paddcell.zip
RENDERER USED: 
    POV-Ray 3.5

TOOLS USED: 
    Photoshop

RENDER TIME: 
    2 hours, 42 minutes, 58 seconds

HARDWARE USED: 
    2ghz P4 with 512mb RAM

IMAGE DESCRIPTION: 


The image depicts an asylum inmate in a dimly lit padded cell. Alone and
friendless, he sleeps under a blanket beneath the thin beams of light from the
world outside.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


We created this image by swapping it back and forth, an idea taken from what is
called "Photoshop Tennis." One of us created a simple scene, which we sent to
the other, who worked on it, and sent it back. Each iteration added more detail
and developed the scene further. The process of the image's creation can be
seen at

http://www.ozoneasylum.com/Forum11/HTML/000446.html

for at least a short time after 31 August.

The image is made almost entirely of CSG. It began with a simple room whose
walls were made of spheres to create a padded look, and a simple spherical
light hanging from the ceiling. A door and some media were quickly added.

The media is nothing more than emmitting media. Giving the light source a high
fade_power created darkness in the corners, simulating absorbtion media.
Together this created the look of scattering media. The beam of light from the
door's window was modelled by a very simple triangle mesh, dynamically
generated.

The light bulb was made of little more than a sphere containing some sphere
sweeps. The cage around the bulb was also made with sphere sweeps. The mattress
was a scaled superquadric ellipsoid.

The blanket is really a height field. This height field was created by modelling
a very simple person in the fetal position; an overhead view of this image was
brought into Photoshop, and manipulated to create the effect of a blanket
draped over the shape.

Although the blanket doesn't really cover anything, there is hair near the place
where the head would be poking out. The hair was modelled with a large number
of sphere sweeps. These made up most of the rendering time.

Highly turbulated noise was used to create the majority of the textures.

