//-------------------------------------------------
//materials list
//This file has been created by PoseRay v2.6.1.174 - Object to POV/Moray Converter.
//By FlyerX
//email: flyer_2000@excite.com
//web: http://user.txcyber.com/~sgalls/
//-------------------------------------------------
//POV-Ray files linked to this file
//Scene file: C:\My Documents\3d\fairy\fairy.pov
//Mesh file: C:\My Documents\3d\fairy\fairy.inc
//-------------------------------------------------
//Original files used to create these files
//Object file: C:\My Documents\3d\fairy\fairy.obj
//Material file: C:\My Documents\3d\fairy\fairy.mtl
//-------------------------------------------------
 
//POV-Ray 3.5 or higher required for this file
#version 3.5;
 
//Texture and Bump map definitions =================
#declare p_map1=pigment {image_map{jpeg "C:\My Documents\3d\fairy\V3BodyMHC.jpg" interpolate 2 transmit all 0 filter all 0}  }
#declare p_map2=pigment {image_map{jpeg "C:\My Documents\3d\fairy\V3HeadMHC.jpg" interpolate 2 transmit all 0 filter all 0}  }
#declare p_map3=pigment {image_map{jpeg "C:\My Documents\3d\fairy\V3TeethM.jpg" interpolate 2 transmit all 0 filter all 0}  }
#declare p_map4=pigment {image_map{jpeg "C:\My Documents\3d\fairy\V3EyeMBlueHC.jpg" interpolate 2 transmit all 0 filter all 0}  }
#declare p_map5=pigment {image_map{jpeg "C:\My Documents\3d\fairy\V3BodyMHC.jpg" interpolate 2 transmit all 0 filter all 0.8}  }
 
//Material definitions =============================
#declare SkinHip= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066667 phong_size 12 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare SkinTorso= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066453 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare PubicHair= 
texture {
         pigment {color rgb <0.227451,0.145098,0.019608> transmit 0} 
         finish {phong 0 phong_size 1 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare SkinNeck= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066636 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare SkinHead= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map2}
         finish {phong 0.062744 phong_size 13.4951 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare SkinScalp= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map2}
         finish {phong 0.062743 phong_size 13.4951 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Lips= 
texture {
         pigment {color rgb <0,.5,0> transmit 0} 
         }
texture {
         pigment{p_map2}
         finish {phong 0.062745 phong_size 95.4951 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare EyeSocket= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map2}
         finish {phong 0.376455 phong_size 38.4854 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare InnerMouth= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map2}
         finish {phong 0.062743 phong_size 13.4951 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Nostrils= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map2}
         finish {phong 0.062743 phong_size 13.4951 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Lacrimal= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map2}
         finish {phong 0.062743 phong_size 13.4951 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Eyelashes= 
texture {
         pigment {color rgb <1,1,1> transmit .5 filter .5} 
         finish {phong 0 phong_size 30 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Eyebrows= 
texture {
         pigment {color rgb <0.127448,0.345098,0.015653> transmit .5 filter .5} 
         finish {phong 0 phong_size 30 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Teeth= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map3}
         finish {phong 0.498023 phong_size 30 ambient rgb <0.078431,0.078431,0.078431> reflection{0}}
         }
//================================================== 
#declare Gums= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map3}
         finish {phong 0.364705 phong_size 43.2913 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Tongue= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map2}
         finish {phong 0.062743 phong_size 13.4951 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare LCornea= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map4}
         finish {phong 1 phong_size 66.3592 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare LEyewhite= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map4}
         finish {phong 0.470588 phong_size 44.2524 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare LPupil= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map4}
         finish {phong 0 phong_size 30 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare LIris= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map4}
         finish {phong 0.121569 phong_size 30 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare RCornea= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map4}
         finish {phong 1 phong_size 66.3592 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare REyewhite= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map4}
         finish {phong 0.470588 phong_size 44.2524 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare RPupil= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map4}
         finish {phong 0 phong_size 30 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare RIris= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map4}
         finish {phong 0.121569 phong_size 30 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Nipples= 
texture {
         pigment {color rgb <.7,.2,.2> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066665 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare SkinForearm= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066665 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare SkinArm= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066665 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare SkinHand= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066665 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Fingernails= 
texture {
         pigment {color rgb <0,0.501961,0> transmit 0} 
         }
texture {
         pigment{p_map5}
         finish {phong 0.500654 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare SkinLeg= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066665 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare SkinFeet= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066665 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare Toenails= 
texture {
         pigment {color rgb <1,1,1> transmit 0} 
         }
texture {
         pigment{p_map1}
         finish {phong 0.066665 phong_size 11.5728 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
#declare hair= 
texture {
         pigment {color rgbft <1,1,1,.5,.5>} 
         finish {phong 0 phong_size 1 diffuse 1 ambient rgb <0,0,0> }
         }
//================================================== 
#declare hairTie= 
texture {
         pigment {color rgb <0,0,0> transmit 0} 
         }
texture {
         finish {phong 0.015686 phong_size 30 ambient rgb <0,0,0> reflection{0}}
         }
//================================================== 
