//  Material Include file.
//
//  This file was generated for POV-Ray V3.1 by
//  NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
//        To make Moray not re-export the material, change
//        the '$MRY$' to '$MRX$'.
//







// Materials from previous exports [MRY]

// Materials exported in this run [MRY]



//  $MRY$: 'Aluminum'


#declare Aluminum = 
   material  // Aluminum
   {   
      texture
      {      
         pigment
         {
            color rgb <0.949733, 0.950333, 1.0>
         }      
         finish
         {
            ambient 0.258967
            diffuse 0.884867
            brilliance 2.105
            phong_size 100.0
            roughness 0.01
            metallic 1.0
            reflection 0.172633
         }
      }
   }


//  $MRY$: 'MyGlass'


#declare MyGlass = 
   material  // MyGlass
   {   
      texture
      {      
         pigment
         {
            color rgbft <0.4948, 0.5052, 0.49688, 0.5, 0.5>
         }      
         normal
         {
            spotted , 0.0025
            turbulence 0.23
            ramp_wave
            scale  0.2
         }      
         finish
         {
            ambient 0.0
            phong 1.0
            phong_size 100.0
            specular 0.043133
            roughness 0.015033
            reflection 0.3525
         }
      }   
      interior
      {
         ior 1.474667
      }
   }


//  $MRY$: 'MyAbsinthe'


#declare MyAbsinthe = 
   material  // MyAbsinthe
   {   
      texture
      {      
         pigment
         {
            color rgbft <0.0, 0.895833, 0.083333, 0.25, 0.4479>
         }      
         normal
         {
            ripples , 0.2
            turbulence 1.0
            ramp_wave
            scale  0.4
         }      
         finish
         {
            ambient 0.0
            diffuse 0.741
            phong 1.0
            phong_size 100.0
            reflection 0.079133
         }
      }   
      interior
      {
         ior 1.330833
         fade_distance 1.0
         fade_power 2.0
      }
   }


//  $MRY$: 'MyBottleGlass'


#declare MyBottleGlass = 
   material  // MyBottleGlass
   {   
      texture
      {      
         pigment
         {
            color rgbft <0.0, 0.083333, 0.0, 0.364567, 0.791667>
         }      
         normal
         {
            bozo , 0.3
            turbulence 0.7
            sine_wave
            scale  0.003
         }      
         finish
         {
            ambient 0.0
            phong 1.0
            phong_size 100.0
            specular 0.043133
            roughness 0.015033
            reflection 0.201433
         }
      }   
      interior
      {
         ior 1.474667
      }
   }


//  $MRY$: 'MySlut'


#declare MySlut = 
   material  // MySlut
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               jpeg   "suck_it_bitch.jpg"
               interpolate 2
            }
            scale  2.0
            translate    <-1.0, -1.0, -1.0>
         }      
         finish
         {
            ambient 0.7338
            diffuse 0.0
         }
      }
   }


//  $MRY$: 'Wallcolor'


#declare Wallcolor = 
   material  // Wallcolor
   {   
      texture
      {      
         pigment
         {
            color rgb <1.0, 1.0, 1.0>
         }      
         normal
         {
            bozo , 0.3
            turbulence 0.6
            ramp_wave
            scale  0.025
         }      
         finish
         {
            ambient 0.0
            diffuse 0.9712
         }
      }
   }


//  $MRY$: 'MyLabel'


#declare MyLabel = 
   material  // MyLabel
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               jpeg   "thelable.jpg"
               once
               interpolate 4
            }
            scale  2.0
            translate    <-1.0, -1.0, -1.0>
         }      
         finish
         {
            ambient 0.0
            diffuse 0.913667
            brilliance 0.977333
            phong 0.330933
            phong_size 23.176667
            specular 0.007167
            roughness 0.015033
            reflection 0.043133
         }
      }
   }


//  $MRY$: 'Spirit'


#declare Spirit = 
   material  // Spirit
   {   
      texture
      {      
         pigment
         {
            color rgbft <0.0, 0.479167, 0.0, 0.2604, 0.291667>
         }      
         finish
         {
            ambient 0.0
         }
      }   
      interior
      {
         ior 1.474667
         fade_distance 0.7
         fade_power 2.0
      }
   }


//  $MRY$: 'GlassCork'


#declare GlassCork = 
   material  // GlassCork
   {   
      texture
      {      
         pigment
         {
            color rgbft <0.666667, 0.0, 0.0, 0.239567, 0.4479>
         }      
         finish
         {
            ambient 0.007167
            diffuse 0.791367
            phong 1.0
            phong_size 100.0
            reflection 0.294933
         }
      }   
      interior
      {
         ior 1.402833
      }
   }


//  $MRY$: 'CandleTexture'


#declare CandleTexture = 
   material  // CandleTexture
   {   
      texture
      {      
         pigment
         {
            color rgbt <1.0, 0.0, 0.0, 0.0104>
         }      
         finish
         {
            ambient 0.0
            diffuse 0.669033
            phong 0.4748
            phong_size 79.47
            reflection 0.043133
         }
      }
   }


//  $MRY$: 'ChromeLike'


#declare ChromeLike = 
   material  // ChromeLike
   {   
      texture
      {      
         pigment
         {
            color rgb <0.6979, 0.6979, 0.6979>
         }      
         finish
         {
            ambient 0.0
            diffuse 0.812933
            brilliance 5.488667
            phong 1.0
            phong_size 100.0
            metallic 1.0
            reflection 0.280567
         }
      }
   }


//  $MRY$: 'Wicked'


#declare Wicked = 
   material  // Wicked
   {   
      texture
      {      
         pigment
         {
            color rgb <0.052067, 0.052067, 0.052067>
         }      
         finish
         {
            ambient 0.0
         }
      }
   }


//  $MRY$: 'Flamidy'


#declare Flamidy = 
   material  // Flamidy
   {   
      texture
      {      
         pigment
         {
            color rgb <0.0, 1.0, 0.0>
         }      
         finish
         {
            ambient 0.1
         }
      }
   }


//  $MRY$: 'WhiteWall'


#declare WhiteWall = 
   material  // WhiteWall
   {   
      texture
      {      
         pigment
         {
            color rgb <0.9375, 0.9375, 0.9375>
         }      
         finish
         {
            ambient 0.1
         }
      }
   }


//  $MRY$: 'SkyCol'


#declare SkyCol = 
   material  // SkyCol
   {   
      texture
      {      
         pigment
         {
            color rgb <0.728164, 0.812733, 0.959303>
         }      
         finish
         {
            ambient 1.0
            diffuse 0.0
         }
      }
   }


//  $MRY$: 'T_Wood1'


#declare _auto_name_no_1_ = 
   texture  // txt_57
   {   
      pigment
      {
         wood
         color_map
         {
            [ 0.0     rgbft <0.64, 0.64, 0.64, 0.0, 0.0> ]
            [ 0.1     rgbft <0.643744, 0.639376, 0.636256, 0.0, 0.0> ]
            [ 0.9     rgbft <0.4, 0.4, 0.4, 0.0, 0.0> ]
            [ 1.0     rgbft <0.4, 0.4, 0.4, 0.0, 0.0> ]
         }
         turbulence 0.1
         octaves 3
         ramp_wave
         scale  <0.05, 0.05, 1.0>
      }   
      finish
      {
         ambient 1.0
         diffuse 0.0
      }
   }
   texture  // txt_58
   {   
      pigment
      {
         wood
         color_map
         {
            [ 0.0     rgbft <0.375, 0.375, 0.375, 0.1, 0.0> ]
            [ 0.1     rgbft <0.375, 0.375, 0.375, 0.5, 0.0> ]
            [ 0.1     rgbft <0.375, 0.375, 0.375, 0.65, 0.0> ]
            [ 0.2     rgbft <0.64, 0.64, 0.64, 0.975, 0.0> ]
            [ 0.3     rgbft <0.4, 0.4, 0.4, 1.0, 0.0> ]
            [ 0.4     rgbft <0.4, 0.4, 0.4, 0.5, 0.0> ]
            [ 0.9     rgbft <0.64, 0.64, 0.64, 0.975, 0.0> ]
            [ 1.0     rgbft <0.375, 0.375, 0.375, 1.0, 0.0> ]
         }
         turbulence 0.11
         octaves 5
         lambda 3.25
         ramp_wave
         scale  <0.15, 0.5, 1.0>
         rotate    <5.0, 10.0, 5.0>
         translate -2.0 * x
      }   
      finish
      {
         ambient 1.0
         diffuse 0.0
      }
   }

#declare T_Wood1 = 
   material  // T_Wood1
   {   
      texture { _auto_name_no_1_ }
   }


//  $MRY$: 'MyBottleGlasstest'


#declare MyBottleGlasstest = 
   material  // MyBottleGlasstest
   {   
      texture
      {      
         pigment
         {
            color rgbft <0.0, 0.083333, 0.0, 0.364567, 0.791667>
         }      
         finish
         {
            ambient 0.0
            phong 1.0
            phong_size 100.0
            specular 0.043133
            roughness 0.015033
            reflection 0.201433
         }
      }   
      interior
      {
         ior 1.474667
      }
   }


//  $MRY$: 'MySlut_1'


#declare MySlut_1 = 
   material  // MySlut_1
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               jpeg   "outside.jpg"
               interpolate 2
            }
            scale  2.0
            translate    <-1.0, -1.0, -1.0>
         }      
         finish
         {
            ambient 1.0
            diffuse 0.0
         }
      }
   }


//  $MRY$: 'forthesky'


#declare forthesky = 
   material  // forthesky
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               jpeg   "justclouds.jpg"
               map_type 1
               interpolate 4
            }
            scale  <-1,1,1>
            rotate 90*x
         }      
         finish
         {
            ambient 1.0
            diffuse 0.0
         }
      }
   }


//  $MRY$: 'Sugar'


#declare Sugar = 
   material  // Sugar
   {   
      texture
      {      
         pigment
         {
            color rgb <1.0, 1.0, 1.0>
         }      
         normal
         {
            granite , 0.1
            turbulence 1.0
            ramp_wave
            scale  0.025
         }      
         finish
         {
            ambient 0.007167
            diffuse 0.820133
            phong 1.0
            phong_size 100.0
         }
      }
   }


//  $MRY$: 'JustBlack'


#declare JustBlack = 
   material  // JustBlack
   {   
      texture
      {      
         pigment
         {
            color rgb <0.0, 0.0, 0.0>
         }      
         finish
         {
            ambient 0.007167
            diffuse 0.0
         }
      }
   }


//  $MRY$: 'MySparkles'


#declare MySparkles = 
   material  // MySparkles
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               tga   "sparkels_alpha.tga"
               interpolate 4
            }
            scale  2.0
            translate    <-1.0, -1.0, -1.0>
         }      
         finish
         {
            ambient 1.0
            diffuse 0.0
         }
      }
   }


//  $MRY$: 'NoiseFilter'


#declare NoiseFilter = 
   material  // NoiseFilter
   {   
      texture
      {      
         pigment
         {
            bozo
            color_map
            {
               [ 0.0     rgbft <1.0, 1.0, 1.0, 0.5104, 0.5104> ]
               [ 1.0     rgbft <0.980167, 1.0, 0.980167, 0.498167, 0.4755> ]
            }
            turbulence 1.5
            ramp_wave
            scale  <0.02, 0.02, 0.2>
         }      
         normal
         {
            granite , 0.005
            turbulence 2.0
            ramp_wave
            scale  <0.002, 0.002, 0.001>
         }      
         finish
         {
            ambient 0.1
         }
      }   
      interior
      {
         ior 1.04
      }
   }


//  $MRY$: 'FairyWings'


#declare FairyWings = 
   material  // FairyWings
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               tga   "wings_clr_alpha.tga"
               interpolate 2
            }
            scale  2.0
            translate    <-1.0, -1.0, -1.0>
         }      
         normal
         {
            bump_map
            {
               jpeg   "wings_bump.jpg"
               interpolate 2
            }
            bump_size 0.25
            scale  2.0
            translate    <-1.0, -1.0, -1.0>
         }      
         finish
         {
            ambient 0.0
            phong 1.0
            phong_size 100.0
         }
      }
   }
