TITLE: Decay Cup
NAME: Jean-Charles Marteau
COUNTRY: France
EMAIL: exether@demo.xandmail.com
TOPIC: Decay
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: wormsdc.jpg
ZIPFILE: wormsdc.zip
RENDERER USED: 

    Povray 3.5


TOOLS USED: 

    Gimp, ImageMagik (for signature), Poser


RENDER TIME: 

    60h


HARDWARE USED: 

    P IV 1.3GHz, 256Mo


IMAGE DESCRIPTION: 


This is a very literal interpretation of the theme. I wanted to do an
image that would really bring to mind the concept of decay to someone
looking at it.

Now that I have done it, I feel a bit uncomfortable about this image
because I spent quite some time doing it and I find it disgusting.
But well ... this is what I wanted after all ...


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The one thing I'm very happy about is the vase, it is an isosurface.
Isosurface modelling is really fun and efficient, and it will get funier
when computers become more powerful.

The other mentionable feature are the worms, it cost me a lot of time and
neurons. I had about 15 different ideas to model a heap like this one.
I even tried to use mechsim but I think it is not very adapted for this
kind of need. I finally ended up using a very stupid and long algorithm
which I would sum up by "I try to find a free position at random in this
given space until I find one, after a thousand tries I start again with
smaller worms." This way you get a heap with gaps that are statistically
about half the size of the smaller worms. There is about one thousand in
this image (computed in about 7 days on PIII 600MHz). Have a look at included
tortillon.pov for more explanation.

The paves are just rounded boxes except the one supporting the vase which
is an isosurface too.

The hand is a Poser model, the squeleton also.

The sword was made by Gail Shaw


