TITLE: Pinocchio world
NAME: Alfonso Martone
COUNTRY: Italy
EMAIL: a.martone@retepnet.it
WEBPAGE: www.alfonsomartone.itb.it
TOPIC: Toys
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: am_pinoc.jpg
ZIPFILE: am_pinoc.zip
RENDERER USED: 
    Povray 3.5

TOOLS USED: 
    KPovModeler 1.0 and LightSys IV; Gimp 2.0 for PNG-JPEG conversion

RENDER TIME: 
    15 hours

HARDWARE USED: 
    700 Mhz Pentium III running Linux 2.6


IMAGE DESCRIPTION: 


When I was a child, I played with a wooden Pinocchio
(see some at www.pinocchiolegno.com)... the "toys" theme
made me think: "what would do Pinocchio when I am not at home?"



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


All objects were created using KPovModeler (grab its source
at www.kpovmodeler.org - anyways it's now part of KDE 3D
packaging): lots of CSG, lots of superellipsoids, a number
of spheresweeps. A few hours work (I'm just a bit more
than a beginner) to build 90% of things seen in the image.

First, the stunning LightSys IV package for Povray (get its
POV sources at www.ignorancia.org) for the realistic lighting
(great work, JVP!!)

The chair: a simple idea. Intersect a very stretched lathe
with a compressed superellipsoid, and get a nicely curve-cut
for the chair base.

The curtain: compose two sinewaves and some 3d-noise in one
function, then texture them with some filtering.

The spiral staircase: another simple and repetitive object
composition, plus a nice handrail built with a sweepsphere.

The desk: an object that I created with POVray in 1996 (yay!)
still can come handy in a scene like this.

Pinocchio: a few simple objects; yes, I should have written
it as a macro, but I had (ouch!) a hard deadline...

Lights: three big arealights plus the external (sky) light
which fills some space in the corridor

The am_pinoc.kpm source file contains everything (except the
LightSys library), using KPovModeler you can edit the scene
or export it to a POV source file (which will result in a
single POV file of 200+ kbytes).

The source contains 1400+ finite objects, and only one
infinite object (a plane). No "lparsers", "drawn textures",
"landscape generators", bitmaps or external files were
used, except the source-includes of the LightSys library.
This is surely a "cheap" scene (a few free -but good- tools)!

Since there are lots of small details, the scene has its best
view in very high resolution (at least 1600x1200).

The resulting PNG output file was converted to JPEG format
using the Gimp 2.0 (download its sources at www.gimp.org);
I prefer Gimp for such a simple task because you can fine-tune
the final file-size by moving the quality slider while seeing
the size-preview.

Problems encountered and (I hope) solved:

- placing such a number of objects without "condensing" them
too much in little space;

- enlarging resolution to show details (for example, the "qube"
objects);

- adding a lot of lighting while keeping a "woody" room effect.


Alfonso Martone -- www.alfonsomartone.itb.it


