TITLE: cassetete
NAME: R_gis Domon
COUNTRY: France
EMAIL: regis.domon@wanadoo.fr
WEBPAGE: none
TOPIC: Toys and Games
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: cassete1.jpg
ZIPFILE: cassete1.zip
RENDERER USED: 
    povray 3.6

TOOLS USED: 
    povray 3.6, povtree 1.5

RENDER TIME: 
    15'55"

HARDWARE USED: 
    3GHz 1GB Pentium IV

IMAGE DESCRIPTION: 

This is my first submission to IRTC.
The picture represents a wooden puzzle I own, made of 20 balls and 120 sticks. A
lego character was also included for the "toy" part. The object on the right is
one of the 20 identical parts of the assembled object.
The scene takes place in sort of a square : the columns are those of a "kiosque
_ musique" (sorry, I don't know the translation), the trees and grass are there
for the peace of the mind, which can be a little disturbed if you try to
disassemble that evil thing.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

The main object is "simple" CSG, with much computing on how to place objects
(and lots of tries to correctly align them to the table). 
The columns which support the dome (not visible in submitted picture, but with
other cameras provided) also.
The trees are clones of a PovTree-generated one.
The grass is made with Gilles Tran's makegrass macro. 7 patches were defined
with the grass oriented differently (angle with y vector of 10_ to 70_) to make
it stay relatively straight while aligning the grass patches with the
height-field that represents the ground floor. The patches are rotated so that
the grass stands upward regardless of slope direction.
That height-field is an isosurface, as is the sand surface. The latter has an
image-map from the 3d-Textures site (3dtextures.fr.st).
The lego character is simple CSG. Macros are included to position (rotate) its
different parts.
Sorry for the comments in the source : some are in french, you'll have to
translate by yourself :)

You can reuse any part of that work for any purpose, giving corresponding
credit.
I only wish to be addressed some renders (preferrably 1280x1024) or source-files
of your work.

