//Water texture

#declare Wtexture = 
material {
    texture {
      pigment {
        color rgbt <1, 1, 1, 1>
      }
      finish {
        ambient 0.0
        diffuse 0.0

        //reflection {
        //  0.0, 1.0
        //  fresnel on
        }

        //specular 0.01
        //roughness 0.01
      //}
      normal {
        
        waves 20 
        scale 30
      }
    }
        interior {
    ior 1.2
    media {
      absorption <0.8, 0.6, 1.0, 0.5>
    }
  }


 } 
 
 
 


