TITLE: Afterwards
NAME: Timothy Hodge
COUNTRY: USA
EMAIL: timhodge23@yahoo.com
WEBPAGE: Sorry, I still don't have a web page.
TOPIC: From Rubbage Bin to Junkyard
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: after.jpg
RENDERER USED: 

Bryce 5

TOOLS USED: 

Bryce 5, Wings3D 0.98.29b

RENDER TIME: 

1 Hr 50 min 5 sec

HARDWARE USED: 

eMac 1.25 GHz PowerPC G4 768 MB DDR SDRAM


IMAGE DESCRIPTION: 

The rubbish men leave behind remains long after they have left a place, silently
waiting as a monument to the past.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

Everything was made in either Bryce or Wings. All textures are procedural
textures. I would have liked to include a zip file with some of the models but
I can't seem to get MacZip to operate on OSX.

Trees:
I used Wings to make two tree models. One had just the lower trunk and root
system, the other had the whole trunk and lower branches. The first model was
placed in the foreground, while multiple rotated copies of the second were
placed in the background. Due to the limitations of the terrain object that I
was using for the ground, it was not possible to put the trees in any real sort
of perspective. The ones which appear to be far away have actually been shrunk,
made lighter and more transparent in order to simulate distance and haze.

Opossum:
The opossum was difficult to make. After looking at lots of pictures of opossums
over the internet, I modeled the ears, head, nose, body and tail in Wings and
put them together in Bryce. The fur was made by making copies of the head and
body, smoothing them, extruding the vertices and moving them back so as to give
the appearance of innumerable hairs. In order to make the fur look backlit by
the sun, I placed 57 specially textured, additive disk objects along the sides
of the head and body.

Junk:
Making junk was an ongoing project. Every now and then I would stop work on the
main picture and model a few more pieces junk. Each piece would then be
textured and positioned in Bryce.

Lighting and Render:
In this picture the sun is not really the sun, the sun is actually behind the
camera in order to illuminate the underground objects. What you are really
seeing is a fuzzy sphere surrounded by three additive fuzzy spheres with three
parallel lights. There is also a negative radial light and a parallel light on
the right to help create the illusion of depth. In the early renders the light
from the sun seemed to cast shadows that were too sharp, consequently, I
decided to splurge and use the fuzzy shadows option when rendering 





