// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************

/*!
    \page creator-project-creating.html
    \previouspage creator-overview.html
    \nextpage creator-configuring-projects.html

    \title Creating projects

    \quotation
    \l {Create projects}{How to: Create projects}
    \endquotation

    Create projects to:

    \list

        \li Group files together

        \li Add custom build steps

        \li Include forms and resource files

        \li Specify settings for running applications

    \endlist

    To set up a project, you first have to decide what kind of an application
    you want to develop: do you want a user interface based on Qt Quick or
    Qt widgets. Second, you have to choose the language to implement the
    application logic: C++, JavaScript, or Python.

    When you set up a new project in \QC, a wizard guides you step-by-step
    through the process. The wizard templates prompt you to enter the settings
    that you need for that particular type of project and create the necessary
    files for you.

    \image {qtcreator-project-qt-quick.webp} {New Project dialog}

    You can add your own custom wizards to standardize the way of adding
    subprojects and classes to a project. In the \uicontrol {New Project} and
    \uicontrol {New File} dialogs you can see an icon (1), a display name (2),
    and a description (3) of the wizard.

    \image {qtcreator-custom-wizard.webp} {Wizard details in the New File dialog}

    In most project wizards, you can choose the build system to use for
    building the project: qmake, CMake, Qbs, and possibly others, depending on
    which plugins you have installed. If you do not get to choose,
    the project usually uses CMake as the build system.

    \image {qtcreator-new-project-build-system.webp} {Define Build System dialog}

    You can use wizards also to create plain C or C++ projects that use
    qmake, Qbs, or CMake, but do not use the Qt library.

    In addition, you can import projects as \e {generic projects} that do not
    use qmake, Qbs, or CMake. Use \QC as a code editor and fully control the
    steps and commands used to build the project.

    To test applications on \l{glossary-device}{devices}, you can install
    toolchains for mobile and embedded development as part of Qt distributions.
    The installers create \l{Managing kits}{kits} and specify build
    and run settings for the installed device types. However, you might need to
    install and configure some additional software on the devices to be able to
    \l{Develop for Devices}{connect} to them from the computer.

    \sa {Create projects}{How to: Create projects}, {Add files}{How to: Add files},
    {Custom Wizards}
*/

/*!
    \page creator-how-to-use-project-wizards.html
    \previouspage creator-how-tos.html

    \ingroup creator-how-to-projects-create

    \title Use project wizards

    To create a new project, select \uicontrol File > \uicontrol{New Project} and
    select the type of your project. The contents of the wizard dialogs depend
    on the project type and the \l{Managing kits}{kits} that you
    select in the \uicontrol {Kit Selection} dialog. Follow the instructions of
    the wizard.

    In the first step, you select a template for the project. You can filter
    templates (1) to view only those that apply to a particular target platform.

    \image {qtcreator-new-project.webp} {New Project dialog}

    Next, you select a location for the project and specify settings for it.

    When you have completed the steps, \QC automatically generates the project
    with required headers, source files, user interface descriptions and project
    files, as defined by the wizard.

    For example, if you choose to create a Qt Quick application, \QC generates a
    QML file that you can modify in the \uicontrol Edit mode.

    \section1 Select project type

    The following table lists the types of wizard templates that you can use
    for creating projects. The \uicontrol {New Project} dialog shows detailed
    information about each project wizard template.

    \table
        \header
            \li Category
            \li Purpose
        \row
            \li Application
            \li Use many UI technologies (Qt Widgets and Qt Quick) and
                programming languages (C++, QML, and Python) to create
                applications for different purposes that you can run on
                many target platforms (desktop, mobile, and embedded).
        \row
            \li Library or plugin
            \li Create a shared or static C++ library, C++ plugin for Qt Quick
                application extensions, \l {Creating Plugins}{C++ plugin}, or
                \l{Extending \QC with Lua}{Lua plugin}.
        \row
            \li Other project
            \li Create custom \l{\QD} widgets or widget collections,
                \l{Create Qt Quick UI Prototypes}{Qt Quick UI projects},
                \l{Add subprojects to projects}{subprojects}, or empty
                qmake projects.
        \row
            \li Non-Qt project
            \li Create plain C or C++ applications or \l {Create Nimble projects}
                {Nim or Nimble} applications (experimental).
        \row
            \li Test project
            \li Create a test project based on different supported test
                frameworks, such as Qt Test, Qt Quick Test, Google Test,
                Boost Test, or Catch2.
        \row
            \li Imported project
            \li Import projects from a supported \l{Version Control Systems}
                {version control system}, such as Bazaar, CVS, Git, Mercurial, or
                Subversion.

                You can also import existing projects that do not use any of the
                supported build systems to use \QC as a code editor and as a
                launcher for debugging and analysis tools.
        \row
            \li Squish
            \li Create new Squish test suites.

    \endtable

    To learn how to create a Qt Widgets application project, take the
    \l{Qt Academy: Getting Started with \QC} course.

    For examples of creating different types of projects, see
    \l{Tutorials}.

    \section1 Bind keyboard shortcuts to wizards

    If you use a wizard regularly, you can bind a custom keyboard shortcut to
    it. Triggering this keyboard shortcut directly opens the wizard, so you do
    not need to navigate to \uicontrol File > \uicontrol {New File} or
    \uicontrol {New Project}.

    Set keyboard shortcuts for wizards in \preferences > \uicontrol Environment >
    \uicontrol Keyboard > \uicontrol Wizard. All wizard actions start with
    \uicontrol Impl there.

    \sa {Assign keyboard shortcuts}, {Activate kits for a project},
    {Adding files}, {Test}{How to: Test},
    {Create projects}{How to: Create projects}, {Creating projects}
*/

/*!
    \page creator-how-to-specify-project-contents.html
    \previouspage creator-how-tos.html

    \ingroup creator-how-to-projects-configure

    \title Specify project contents

    A project can have files that should be:

    \list
        \li Compiled or otherwise handled by the build
        \li Installed
        \li Not installed, but included in a source package created with
            \c {make dist}
        \li Not installed, nor be part of a source package, but still be known
            to \QC
    \endlist

    The \l Projects view shows all files that you declare to be part of the
    project in the project files. It sorts the files into categories
    by file type (\c .cpp, \c .h, \c .qrc, and so on).

    To display additional files:

    \list
        \li Edit the project file.
        \li Select \uicontrol {Add to project} from a notification that tells
            you a file is not part of any project.
    \endlist

    Go to the \l {File System} view to see all the files in a project directory.

    Declaring files as a part of the project also makes them visible to the
    \l{Navigate with locator}{locator} and
    \l{Search in projects or file systems}{project-wide search}.

    \section1 CMake Projects

    When using CMake, you can specify additional files for a project by either
    adding them as sources or installing them.

    In the \c CMakeLists.txt file, define the files as values of the
    \l{CMake: target_sources command}{target_sources} command using
    the \c PRIVATE property, for example.

    You can prevent CMake from handling some files, such as a \c .cpp
    file that should not be compiled. Use the \l{CMake: set_property command}
    {set_property} command and the \l{CMake: HEADER_FILE_ONLY}
    {HEADER_FILE_ONLY} property to specify such files. For example:

    \badcode
    set_property(SOURCE "${files}" PROPERTY HEADER_FILE_ONLY ON)
    \endcode

    Alternatively, to install the files, use the \l {CMake: install command}
    {install} command with the \c FILES or \c DIRECTORY property.

    \section1 qmake Projects

    Use the following variables in the \c .pro file:

    \list
        \li \c SOURCES and \c HEADERS for files to compile
        \li \c INSTALLS for files to install
        \li \c DISTFILES for files to include in a source package
        \li \c OTHER_FILES for files to manage with \QC without
            installing them or including them in source packages
    \endlist

    For example, the following value includes text files in the source package:

    \badcode

    DISTFILES += *.txt

    \endcode

    \sa {Create projects}{How to: Create projects}, {Creating projects}, {Projects}
*/

/*!
    \page creator-how-to-add-subprojects-to-projects.html
    \previouspage creator-how-tos.html

    \ingroup creator-how-to-projects-create

    \title Add subprojects to projects

    You can link your application to Qt libraries and other libraries, such as
    system libraries or your own libraries. Further, your own libraries might
    link to other libraries. To compile your project and benefit from services
    such as code completion and syntax highlighting, add the libraries to your
    project.

    \section1 Create subprojects

    To create subprojects and add them to a project:

    \list 1
        \li Right-click the project name in the \l Projects view to open the
            context menu, and select \uicontrol {New Subproject}.
        \li Follow the instructions of the wizard to create a subproject.
            \image {qtcreator-project-qt-quick.webp} {New Project dialog}
    \endlist

    \section1 Add existing projects as subprojects

    To add an existing project as a subproject:

    \list 1
        \li Select \uicontrol {Add Existing Projects} in the context menu.
        \li In the file browser dialog, locate your subproject.
    \endlist

    \section1 Create SUBDIRS projects for qmake

    When you create a new project and select qmake as the build system,
    you can add it to another project as a subproject in the
    \uicontrol{Project Management} dialog. However, the root project
    must specify that qmake uses the \c subdirs \l{TEMPLATE}{template} to
    build the project.

    To create a root project:

    \list 1
        \li Select \uicontrol File > \uicontrol {New Project} >
            \uicontrol {Other Project} > \uicontrol {Subdirs Project} >
            \uicontrol Choose.

        \li On the \uicontrol Summary page, select
            \uicontrol {Finish & Add Subproject} to create
            the root project and to add another project, such as a C++ library.
    \endlist

    The wizard creates a project file (\c .pro) that defines a \c subdirs template
    and the subproject that you add as a value of the \l{Variables#subdirs}
    {SUBDIRS variable}. It also adds all the necessary files for the subproject.

    \section2 Specify dependencies

    To specify dependencies, use the \uicontrol{Add Library} wizard.

    \section2 Remove subprojects

    To remove subprojects, right-click the project name in the \uicontrol Projects
    view, and select \uicontrol {Remove Subproject} in the context menu.

    \sa {Create projects}{How to: Create projects}, {Creating projects},
    {Add libraries to CMake projects}
*/
